I will echo the concerns of others here about the impacts of IRBs on social
science research, particularly in digital spaces. If their power isn't
altered, the current trend to doing research about humans via work that
never once talks to humans or engages with them will continue. I see this in
the area digital game studies particularly; people using server logs, public
forum posts and YouTube videos to understand gameworlds, because these are
the only venues that make it okay past IRBs. So I ask you... where are the
people in our sociology?
I know that for my own MA work around World of Warcraft and neoliberalism,
my ethics application was rejected because my ethnography was deemed to be
of more than minimal risk to participants. The IRB had a list of 14 issues
with my work, of which some were truly startlingly naive.
What emerged from that process was my awareness that IRBs buy into the old
New Yorker cartoon
stereotypehttp://en.wikipedia.org/wiki/On_the_Internet,_nobody_knows_you're_a_dogthat
"online, nobody knows that if you are a dog or a human or a bot" .
While my work was not about the supposed risks of gaming in any way, I was
told "The is a great deal of respected research on the negative effects of
gaming and you do address this is any way in your application" and "Are you
aware of the issue of mental health around gaming? This is a serious matter
and you do not seem to address this particular point at all in the
application." Leaving aside the questionable nature of such an assertion,
given the mountain of academic work that shows the reverse and given the
fact that I'm a sociologist, not a psychologist....That is like saying to
someone studying the impacts of changing business practices on bschool
university students that "Undergraduates go through considerable stress
while studying, and sometimes fall into excessive drinking and even drug use
while at university, so why doesn't the study address that? why don't you
address the mental health aspects?"
I had to spend four months working with my IRB, along with my advisor and
department chair, to convince them that ethnography was an acceptable
research practice, that the people I had observed via direct participation
in the gameworld were not identifable just by looking at an avatar; that no
one was at risk by my work on the links between neoliberal western values
and online gaming practices; that I was a serious researcher and didn't wake
up one morning saying "hey! I have an 80 in WoW, I'll study that!"; and a
whole host of other things. I also had to give them a primer on what
ethnography is. The people who sat on the IRB consisted of laywers,
biologists and psychologists (maybe to change this, for a start, we could
try insisting that each university's IRB has a sociologist or anthropologist
on the board?).
I published an article about my experience in University Affairs
magazinehttp://www.universityaffairs.ca/application-denied.aspxbased
on a presentation I did at the 2010 Congress for the Humanities annual
conference of the Canadian Game Studies Association.
As a PhD student, I'll gladly join in on whatever initiatives are in place
in this group and the broader ASA context, to alter the IRB landscape and
bring the humans back into our sociology.
Tamara Peyton (tspeyton@gmail.com)
PhD Student - Communications & Culture
York University - Toronto, ON CANADA
@pstamara