[CITASA] CFP: Workshop on Motivational and Affective Aspects of Technology Enhanced Learning and Web 2.0

CC
Coye Cheshire
Tue, May 18, 2010 9:49 PM

Workshop on Motivational and Affective Aspects of Technology Enhanced
Learning and Web 2.0 (MATEL ’10)

Date: September 28, 2010 - September 29, 2010

Place: Barcelona, Spain, collocated with ECTEL 2010

URL: http://matel.mature-ip.eu

==============
Important Dates

  • Submission of contributions: June 27th, 2010

  • Notification of acceptance: July 11th, 2010

Motivational and affective aspects are frequently neglected in
technology-enhanced learning although they are one of the most important
factors when it comes to acceptance and success of such solutions.
However, our understanding of these aspects and the implication this
understanding would have on concrete solutions is very fragmented:

Pedagogical models emphasize the importance of holistic perspectives on
learning, but still (implicitly) consider these aspects as peripheral.
On the technology side, it is often unclear where and how to consider
those aspects in the tool design as it requires a much wider
perspective. Here, the affective computing strand has concentrated on
tackling emotions. CSCW research (particularly as part of the Web 2.0
hype) had a closer look at the influences on collaboration. The
(serious) games approach to learning is mainly a response to the
motivational success of gaming, but struggles with how to combine this
effect with a didactical approach. In workplace settings, particularly
in knowledge management, this has been recognized as key success factor
to ensure that introduced instruments and tools are getting used.
However, many approaches have concentrated only on incentives, both in
terms of monetary rewards and other extrinsically motivation schemes
which are designed as top-down instruments – with mixed success.
Psychology has investigated this topic area in depth from a theoretical
and experimental point of view, but there is a gap between generic
theories of motivation and concrete implications for didactical
settings, tool design, and organizational guidance.

In this workshop, we want to bring together the different perspectives
on the topic in order to foster the formation of a community between
psychology, sociology, pedagogy, CSCW and computer science.

The workshop is supposed to be interactive and will work towards an
overview article in a relevant journal.

======
Topics

The topics of the workshop focus on motivational and affective aspects
of technology-enhanced learning, which encompasses the following (but
are not limited to):

  • Models and modeling approaches for understanding motivational and
    affective aspects from disciplines like
  • Psychology

  • Human Resources Management and economics

  • Sociology

  • Usability Engineering (e.g., joy of use driven approaches)

  • Computer Science (e.g., context ontologies for affective and
    motivational factors)

  • Design methodologies for incorporating motivational and affective factors
  • Experiences with participatory design

  • Engineering socio-technical systems

  • Experiences with concrete research instruments (like ethnographic
    studies, experiments)

  • Indicators for evaluation

  • Approaches to address motivational and affective aspects, e.g.,
  • Feedback mechanisms

  • Organisational incentives

  • Detecting affective states via sensors

  • Experience reports and lessons learnt from introduction of
    technology-enhanced learning support (success and failures)
  • Knowledge management and workplace learning

  • CSCW and Web 2.0

  • Serious Games

=====================

Organization Committee

=====================

The workshop is supported by the European Projects IntelLEO, MATURE and
the upcoming MIRROR project.

Andreas Schmidt (FZI Research Center for Information Technologies)

Simone Braun (FZI Research Center for Information Technologies)

Ulrike Cress (Knowledge Media Research Center)

Teresa Holocher-Ertl (CSI Center for Social Innovation)

Christine Kunzmann (FZI Research Center for Information Technologies)

Athanasios Mazarakis (FZI Research Center for Information Technologies)

========
Submission

We invite contributions in the form of

  • motivation papers (2-4 pages), explaining how the authors' research
    area and experiences relate to the subject (e.g., success and failures), or

  • position papers (2-4 pages) on a specific topic, intending to spark
    discussion among the participants

The recommended format for the contributions is Springer LNCS. Please
submit a PDF file to matel@mature-ip.eu mailto:matel@mature-ip.eu.

The jointly developed results of the workshop will be published in a
relevant journal.

Workshop on Motivational and Affective Aspects of Technology Enhanced Learning and Web 2.0 (MATEL ’10) Date: September 28, 2010 - September 29, 2010 Place: Barcelona, Spain, collocated with ECTEL 2010 URL: http://matel.mature-ip.eu ============== Important Dates ============== - Submission of contributions: June 27th, 2010 - Notification of acceptance: July 11th, 2010 Motivational and affective aspects are frequently neglected in technology-enhanced learning although they are one of the most important factors when it comes to acceptance and success of such solutions. However, our understanding of these aspects and the implication this understanding would have on concrete solutions is very fragmented: Pedagogical models emphasize the importance of holistic perspectives on learning, but still (implicitly) consider these aspects as peripheral. On the technology side, it is often unclear where and how to consider those aspects in the tool design as it requires a much wider perspective. Here, the affective computing strand has concentrated on tackling emotions. CSCW research (particularly as part of the Web 2.0 hype) had a closer look at the influences on collaboration. The (serious) games approach to learning is mainly a response to the motivational success of gaming, but struggles with how to combine this effect with a didactical approach. In workplace settings, particularly in knowledge management, this has been recognized as key success factor to ensure that introduced instruments and tools are getting used. However, many approaches have concentrated only on incentives, both in terms of monetary rewards and other extrinsically motivation schemes which are designed as top-down instruments – with mixed success. Psychology has investigated this topic area in depth from a theoretical and experimental point of view, but there is a gap between generic theories of motivation and concrete implications for didactical settings, tool design, and organizational guidance. In this workshop, we want to bring together the different perspectives on the topic in order to foster the formation of a community between psychology, sociology, pedagogy, CSCW and computer science. The workshop is supposed to be interactive and will work towards an overview article in a relevant journal. ====== Topics ====== The topics of the workshop focus on motivational and affective aspects of technology-enhanced learning, which encompasses the following (but are not limited to): - Models and modeling approaches for understanding motivational and affective aspects from disciplines like * Psychology * Human Resources Management and economics * Sociology * Usability Engineering (e.g., joy of use driven approaches) * Computer Science (e.g., context ontologies for affective and motivational factors) - Design methodologies for incorporating motivational and affective factors * Experiences with participatory design * Engineering socio-technical systems * Experiences with concrete research instruments (like ethnographic studies, experiments) * Indicators for evaluation - Approaches to address motivational and affective aspects, e.g., * Feedback mechanisms * Organisational incentives * Detecting affective states via sensors - Experience reports and lessons learnt from introduction of technology-enhanced learning support (success and failures) * Knowledge management and workplace learning * CSCW and Web 2.0 * Serious Games ===================== Organization Committee ===================== The workshop is supported by the European Projects IntelLEO, MATURE and the upcoming MIRROR project. Andreas Schmidt (FZI Research Center for Information Technologies) Simone Braun (FZI Research Center for Information Technologies) Ulrike Cress (Knowledge Media Research Center) Teresa Holocher-Ertl (CSI Center for Social Innovation) Christine Kunzmann (FZI Research Center for Information Technologies) Athanasios Mazarakis (FZI Research Center for Information Technologies) ======== Submission ======== We invite contributions in the form of - motivation papers (2-4 pages), explaining how the authors' research area and experiences relate to the subject (e.g., success and failures), or - position papers (2-4 pages) on a specific topic, intending to spark discussion among the participants The recommended format for the contributions is Springer LNCS. Please submit a PDF file to matel@mature-ip.eu <mailto:matel@mature-ip.eu>. The jointly developed results of the workshop will be published in a relevant journal.