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Re: Best practices for OpenSCAD + Blender

BL
Bryan Lee
Wed, Oct 26, 2022 11:41 PM

Neri,

Are you using opensource tools for creating UV-maps?  We don't have to go
into a full discussion here.

I have a procedure where I:  Create in OpenSCAD, import into Blender, do
some simplification, export as an OBJ, create a PNG UV-map, modify the UV
map in GIMP, then typically view it in Unity3D or Meshlab.
But that's kinda.... messy?  clunky?

Interested in learning what you do.

Thus neri-engineering via Discuss hast written on Mon, Oct 24, 2022 at 07:32:40PM +0000, and, according to prophecy, it shall come to pass that:

I will omit any discussion of texture mapping UV-map stuff for now (e.g. labels
and decals) because that's a whole different cup of tea, and the solutions for
that are varied and intricate.  Obviously OpenSCAD has no notion of a UV-map,
and rightfully so.  I guess I could just state that a decal can be rendered as
a separate physical 3D object, which is lifted off the surface of CAD model by
just a hair.

Neri, Are you using opensource tools for creating UV-maps? We don't have to go into a full discussion here. I have a procedure where I: Create in OpenSCAD, import into Blender, do some simplification, export as an OBJ, create a PNG UV-map, modify the UV map in GIMP, then typically view it in Unity3D or Meshlab. But that's kinda.... messy? clunky? Interested in learning what you do. Thus neri-engineering via Discuss hast written on Mon, Oct 24, 2022 at 07:32:40PM +0000, and, according to prophecy, it shall come to pass that: > I will omit any discussion of texture mapping UV-map stuff for now (e.g. labels > and decals) because that's a whole different cup of tea, and the solutions for > that are varied and intricate. Obviously OpenSCAD has no notion of a UV-map, > and rightfully so. I guess I could just state that a decal can be rendered as > a separate physical 3D object, which is lifted off the surface of CAD model by > just a hair.