Neri,
Are you using opensource tools for creating UV-maps? We don't have to go
into a full discussion here.
I have a procedure where I: Create in OpenSCAD, import into Blender, do
some simplification, export as an OBJ, create a PNG UV-map, modify the UV
map in GIMP, then typically view it in Unity3D or Meshlab.
But that's kinda.... messy? clunky?
Interested in learning what you do.
Thus neri-engineering via Discuss hast written on Mon, Oct 24, 2022 at 07:32:40PM +0000, and, according to prophecy, it shall come to pass that:
I will omit any discussion of texture mapping UV-map stuff for now (e.g. labels
and decals) because that's a whole different cup of tea, and the solutions for
that are varied and intricate. Obviously OpenSCAD has no notion of a UV-map,
and rightfully so. I guess I could just state that a decal can be rendered as
a separate physical 3D object, which is lifted off the surface of CAD model by
just a hair.