I think also from a sheer mechanical point of view that rounded edges are
less likely to break off.
On Sat, Aug 13, 2022 at 8:28 PM Adrian Mariano avm4@cornell.edu wrote:
If you want to comply with ADA sign regulations, it appears that you
must use a hemisphere for your braille dots.
https://greendotsign.com/braille-signage/
"Braille shall have a domed or rounded shape, not flat or pointed." And
their dimensional pictures show a hemispherical form.
On Sat, Aug 13, 2022 at 9:22 PM Michael Marx michael@marx.id.au wrote:
Johnnie,
You used:
cylinder (dotHeight, dotDiameter / 2, true);
which produces an inverse tapered cylinder, ie _/
From the wiki:
NOTES:
The 2nd & 3rd positional parameters are r1 & r2, if r, d, d1 or d2 are
used they must be named.
Using r1 & r2 or d1 & d2 with either value of zero will make a cone
shape, a non-zero non-equal value will produce a section of a cone (a Conical
Frustum https://en.wikipedia.org/wiki/Frustum).
r1 & d1 define the base width, at [0,0,0], and r2 & d2 define the top
width.
Basically the safe rule of thumb, use 'h=' & either 'r=' or 'd=' & if you
center always use 'center='
I think you wanted:
cylinder(h=dotHeight, d=dotDiameter, center=true);
Also note center=true makes half the cylinder below z=0, so the effective
height is halved.
That may be your intent to embed the cylinder into the base.
If not:
translate([floor(idx / 3) * dotSpacing, - ((idx % 3) * dotSpacing),
-0.01]) // make sure the cylinder is embedded INTO the base.
cylinder(h=dotHeight, d=dotDiameter);
If you want a sphere try:
scale([1,1,dotHeight/dotDiameter*2]) sphere(d=dotDiameter); // play with
the *2
From: John Heim [mailto:sconnie.johnnie@gmail.com]
Sent: Sun, 14 Aug 2022 09:04
To: OpenSCAD general discussion; Father Horton
Subject: [OpenSCAD] Re: Better Braille
Thanks. This is one of the main reasons I am posting here. I'll give it a
try (if I can figure out how).
But one of the more difficult aspects of reading braille is making out
the dots. Making them rounder might make it harder to read. Its worth a try
though.
On 8/13/22 17:16, Father Horton wrote:
From a practical aspect, you might be better off using spheres (distorted
if necessary) for the dots. I'd think the rough edges would be hard on
finger.
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On 8/13/2022 6:21 PM, Michael Marx wrote:
You used:
cylinder (dotHeight, dotDiameter / 2, true);
which produces an inverse tapered cylinder, ie _/
It seems wrong that it isn't a type mismatch error to pass true as r2.
After seeing your code, I was able to find this on Reddit:
https://www.reddit.com/r/openscad/comments/p6tpyu/braille_generator_in_openscad/
I cut/pasted that code into a file and it is attached.
So that takes a similar approach to yours using braille unicode chars.
And that is clearly the way to go as opposed to what I was doing,
generating braille chars by drawing dots.
But the author of that code also does something similar to what I did in
my code. He has a string of ASCII characters and he translates that to
the corresponding braille char. The way he does it is kind of strange
though. He converts all letters to upper case for translation and then
returns the braille char which is always lower case. In fact, it doesn't
really generate valid braille. If you run that code, it is supposed to
generate the braille for "OpenSCAD" but in reality, it generates the
code for "openscad", all in lower case. It doesn't attempt to do any
braille transcription including even capitalization. You can, however,
pass his code output from my python program and it will generate valid
braille. The correct ASCII braille for "OpenSCAD" is ",op5,,scad". If
you pass that string to this code, you will get the right braille
characters.
So I am going to rewrite my code to follow this example wrt generating
the braille characters. The question of how to do the braille
transcription continues to loom large though.
On 8/13/22 18:08, David Phillip Oster wrote:
I posted about this, with source code:
https://old.reddit.com/r/3Dprinting/comments/tvkqs9/my_4th_grader_was_learning_about_braille_enter
and
On Sat, Aug 13, 2022 at 4:04 PM John Heim sconnie.johnnie@gmail.com
wrote:
Thanks. This is one of the main reasons I am posting here. I'll
give it a try (if I can figure out how).
But one of the more difficult aspects of reading braille is making
out the dots. Making them rounder might make it harder to read.
Its worth a try though.
On 8/13/22 17:16, Father Horton wrote:
From a practical aspect, you might be better off using spheres
(distorted if necessary) for the dots. I'd think the rough edges
would be hard on finger.
On Sat, Aug 13, 2022 at 5:04 PM Father Horton
<fatherhorton@gmail.com> wrote:
What sort of feedback do you want? What you've written seems
to work. I might have written it differently, but your style
is your style.
On Sat, Aug 13, 2022 at 2:04 PM John Heim
<sconnie.johnnie@gmail.com> wrote:
Hi, I have a goal of creating a system to generate 3D
floor maps for the
blind. I want to take a hotel floor plan and generate a
3D version of it
for conventions. To start, I just want to be able to put
braille on a
surface. There are several projects on github to generate
braille but I
found them inadequate mainly because they don't do the
translation from
plain text to braille well. I think I've written code to
do that.
I've attached a python script and a OpenScad file. The
python program
takes plain text, converts it to ASCII braille, and forks
an OpenScad
process to create a plaque with the braille on it. Well,
that's what it
is supposed to do.
I am looking for feedback on what I've written so far.
To try the system, download the 2 attached files and make
the python
script executable. You will need some standard python
libraries most
notably louis which is the ASCII braille translation
library. "pip
install louis" ought to do it.
Then do this:
$ brailleSign.py -t"Hello, world!"
You can change the text to anything you want.
The OpenScad code contains a function that converts an
ASCII braille
code to a number. That number represents the dots needed
to generate the
character in braille. The letter 'a' is just dot 1.
Therefore, the
function returns a 1 for the character 'a'. The letter
'c' is dots 1
and 4. The function therefore returns the number 9 (1 +
2^4) for the
letter 'c'.
Then there is another function that takes a number and
generates dots
based on that number.
The python script doesn't really have any interesting
code in it. But
here is the function that takes an ASCII braille
character and returns a
number representing the dots required to generate it:
function brailleCode(character) = search(character,"
a1b'k2l@cif/msp\"e3h9o6r^djg>ntq,*5<-u8v.%[$+x!&;:4\\0z7(_?w]#y)=")[0];
Note: The character string in the function came from the
wikipedia page
on ASCII braille, https://en.wikipedia.org/wiki/Braille_ASCII
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