Call for Papers: Track 4. Digital Game and Intelligent Toy Enhanced Learning (@IEEE ICALT 2017)

MC
Maiga Chang
Tue, Dec 20, 2016 7:12 PM

Apologies for Cross-Posting

Submission Deadline: January 20, 2017*

CALL FOR PAPERS

Track 4. Digital Game and Intelligent Toy Enhanced Learning (DIGITEL@ICALT2017) in
The 17th IEEE International Conference on Advanced Learning Technologies (ICALT 2017)
http://www.ieee-icalt.org
Timișoara, Romania
July 3-7, 2017


Hosted by
Politehnica University of Timișoara, Romania

Organized by
IEEE Computer Society
IEEE Technical Committee on Learning Technology

Conference Proceedings are published by
IEEE Computer Society Conference Publishing Services


Learning can take place anytime and anywhere, in particular in the context of lifelong and informal learning. Learners have their own learning styles. Some may prefer reading alone over listening to a lecture and some may want to get their hands dirty in hands-on practices. While some may be impressed and can learn quickly through watching a documentary movie, some others may want to interact with peers either physically or virtually (sometimes via avatars or even with virtual characters). No matter what preference learners have, engagement and motivations are the key ingredients for effective and efficient learning. Toy, robot and game technologies attract learners’ attention, engaging them through highly interactive and immersive experiences. Such technologies also satisfy the various learning needs as well as to assessing learners’ skills knowledge unobtrusively and implicitly. This track aims at providing researchers a platform to share and discuss innovative and advanced learning and assessment technologies utilizing toys, robots, and games.


This track welcomes submissions in topics including, but not limited to:
- Assessment in the Games and Virtual Worlds
- Edutainment
- Educational games
- Educational robots & toys
- Innovative interaction in Games
- Learning Analytics in Educational Games
- Mobile games and smart city learning
- Natural and gestural user interface applications (include computer and video games)
- Serious games
- Simulation and training (skill, competence, vocational learning)
- Stealth Assessment
- Tangible and physical computing for learning
- Virtual and augmented learning environments

We invite submission of papers reporting original academic or industrial research in the area of game, toy and robot-based learning and assessment. All papers will be double-blindly peer-reviewed. Complete papers are required to be reviewed. The expected types of submissions include:
Full paper: 5 pages
Short paper: 3 pages
Posters: 2 pages

Authors of best papers would be invited to submit their extended version to Special Issue on Emerging Technologies to Enhance Learning in International Journal of Distance Education Technologies (an EI and Web of Science's ESCI journal). There is no publication fee for authors who choose to publish their papers in traditional publication mode.
http://www.igi-global.com/journal/international-journal-distance-education-technologies/1078

The ICALT 2017 Author Guidelines can be found at:
http://icalt.elearning.upt.ro/?page_id=3398

Please submit your manuscript using the EasyChair Conference System at:
https://easychair.org/conferences/?conf=icalt2017


Track Program Chairs
Maiga Chang, Athabasca University, Canada [Coordinator]
Baltasar Fernández-Manjón, Complutense University of Madrid, Spain
Ju-Ling Shih, National University of Tainan, Taiwan
Seng Yue Wong, Taylor's University, Malaysia

Track Program Committee (confirmed)
Liz Alison Bacon, University of Greenwich Old Royal Naval College, UK
Tak-Wai Chan, National Central University, Taiwan
Chih-Kai Chang, National University of Tainan, Taiwan
Chih-Tsan Chang, Mingdao University, Taiwan
Yuan-Jen Chang, Central Taiwan University of Science and Technology, Taiwan
Ming-Puu Chen, National Taiwan Normal University, Taiwan
Nian-Shing Chen, National Sun Yat-sen University, Taiwan
Zhi-Hong Chen, Yuan-Ze University, Taiwan
Hercy Cheng, Central China Normal University, China
M. Ali Akber Dewan, Athabasca University, Canada
Larbi Esmahi, Athabasca University, Canada
Ming-Fong Jan, National Central University, Taiwan
Morris S. Y. Jong, Chinese University of Hong Kong, Hong Kong
Robert Heller, Athabasca University, Canada
Jun Hu, Eindhoven University of Technology, Netherlands
Gwo-Jen Hwang, National Taiwan University of Science and Technology, Taiwan
Siu Cheung Kong, The Education University of Hong Kong, Hong Kong
Rita Kuo, New Mexico Institute of Mining and Technology, USA
Fong-Lok Lee, Chinese University of Hong Kong, Hong Kong
Tsai-Yen Li, National Chengchi University, Taiwan
Hao-Chiang Koong Lin, National University of Tainan, Taiwan
Rossitza Marinova, Concordia University College of Alberta, Canada
Hiroyuki Mitsuhara, Tokushima University, Japan
Michal Ptaszynski, Kitami Institute of Technology, Japan
Yong Sang, Dalian University of Technology, China
Junjie Shang, Peking University, China
Chun-Yi Shen, Tamkang University, Taiwan
Shu-Yuan Tao, Takming University of Science and Technology, Taiwan
Minghsin Tsai, Asia University, Taiwan
Hongxue Harris Wang, Athabasca University, Canada
Wing-Kwong Wong, National Yunlin University of Science and Technology, Taiwan
Jianhua Wu, Central China Normal University, China
Yang Yan, Changchun Normal University, China
Hsi-Hsun Yang, National Yunlin University of Science and Technology, Taiwan
Sheng-Kai Yin, Mingdao University, Taiwan
Shelley Shwu-Ching Young, National Tsing Hua University, Taiwan
Yan Yu, Tianjin Normal University, China
Li Zhang, Northumbria University, UK

----------------- *****Apologies for Cross-Posting***** ***Submission Deadline: January 20, 2017**** CALL FOR PAPERS Track 4. Digital Game and Intelligent Toy Enhanced Learning (DIGITEL@ICALT2017) in The 17th IEEE International Conference on Advanced Learning Technologies (ICALT 2017) http://www.ieee-icalt.org Timișoara, Romania July 3-7, 2017 * * * * * * Hosted by Politehnica University of Timișoara, Romania Organized by IEEE Computer Society IEEE Technical Committee on Learning Technology Conference Proceedings are published by IEEE Computer Society Conference Publishing Services * * * * * * Learning can take place anytime and anywhere, in particular in the context of lifelong and informal learning. Learners have their own learning styles. Some may prefer reading alone over listening to a lecture and some may want to get their hands dirty in hands-on practices. While some may be impressed and can learn quickly through watching a documentary movie, some others may want to interact with peers either physically or virtually (sometimes via avatars or even with virtual characters). No matter what preference learners have, engagement and motivations are the key ingredients for effective and efficient learning. Toy, robot and game technologies attract learners’ attention, engaging them through highly interactive and immersive experiences. Such technologies also satisfy the various learning needs as well as to assessing learners’ skills knowledge unobtrusively and implicitly. This track aims at providing researchers a platform to share and discuss innovative and advanced learning and assessment technologies utilizing toys, robots, and games. * * * * * * This track welcomes submissions in topics including, but not limited to: - Assessment in the Games and Virtual Worlds - Edutainment - Educational games - Educational robots & toys - Innovative interaction in Games - Learning Analytics in Educational Games - Mobile games and smart city learning - Natural and gestural user interface applications (include computer and video games) - Serious games - Simulation and training (skill, competence, vocational learning) - Stealth Assessment - Tangible and physical computing for learning - Virtual and augmented learning environments We invite submission of papers reporting original academic or industrial research in the area of game, toy and robot-based learning and assessment. All papers will be double-blindly peer-reviewed. Complete papers are required to be reviewed. The expected types of submissions include: Full paper: 5 pages Short paper: 3 pages Posters: 2 pages ***Authors of best papers would be invited to submit their extended version to Special Issue on Emerging Technologies to Enhance Learning in International Journal of Distance Education Technologies (an EI and Web of Science's ESCI journal). There is no publication fee for authors who choose to publish their papers in traditional publication mode.*** http://www.igi-global.com/journal/international-journal-distance-education-technologies/1078 The ICALT 2017 Author Guidelines can be found at: http://icalt.elearning.upt.ro/?page_id=3398 Please submit your manuscript using the EasyChair Conference System at: https://easychair.org/conferences/?conf=icalt2017 * * * * * * Track Program Chairs Maiga Chang, Athabasca University, Canada [Coordinator] Baltasar Fernández-Manjón, Complutense University of Madrid, Spain Ju-Ling Shih, National University of Tainan, Taiwan Seng Yue Wong, Taylor's University, Malaysia Track Program Committee (confirmed) Liz Alison Bacon, University of Greenwich Old Royal Naval College, UK Tak-Wai Chan, National Central University, Taiwan Chih-Kai Chang, National University of Tainan, Taiwan Chih-Tsan Chang, Mingdao University, Taiwan Yuan-Jen Chang, Central Taiwan University of Science and Technology, Taiwan Ming-Puu Chen, National Taiwan Normal University, Taiwan Nian-Shing Chen, National Sun Yat-sen University, Taiwan Zhi-Hong Chen, Yuan-Ze University, Taiwan Hercy Cheng, Central China Normal University, China M. Ali Akber Dewan, Athabasca University, Canada Larbi Esmahi, Athabasca University, Canada Ming-Fong Jan, National Central University, Taiwan Morris S. Y. Jong, Chinese University of Hong Kong, Hong Kong Robert Heller, Athabasca University, Canada Jun Hu, Eindhoven University of Technology, Netherlands Gwo-Jen Hwang, National Taiwan University of Science and Technology, Taiwan Siu Cheung Kong, The Education University of Hong Kong, Hong Kong Rita Kuo, New Mexico Institute of Mining and Technology, USA Fong-Lok Lee, Chinese University of Hong Kong, Hong Kong Tsai-Yen Li, National Chengchi University, Taiwan Hao-Chiang Koong Lin, National University of Tainan, Taiwan Rossitza Marinova, Concordia University College of Alberta, Canada Hiroyuki Mitsuhara, Tokushima University, Japan Michal Ptaszynski, Kitami Institute of Technology, Japan Yong Sang, Dalian University of Technology, China Junjie Shang, Peking University, China Chun-Yi Shen, Tamkang University, Taiwan Shu-Yuan Tao, Takming University of Science and Technology, Taiwan Minghsin Tsai, Asia University, Taiwan Hongxue Harris Wang, Athabasca University, Canada Wing-Kwong Wong, National Yunlin University of Science and Technology, Taiwan Jianhua Wu, Central China Normal University, China Yang Yan, Changchun Normal University, China Hsi-Hsun Yang, National Yunlin University of Science and Technology, Taiwan Sheng-Kai Yin, Mingdao University, Taiwan Shelley Shwu-Ching Young, National Tsing Hua University, Taiwan Yan Yu, Tianjin Normal University, China Li Zhang, Northumbria University, UK -----------------