[CITASA] Call for book chapters: Handbook on 3D3C Virtual Worlds

TS
Tzafnat Shpak
Fri, Feb 14, 2014 2:29 PM

[image: Journal of Virtual Worlds
Research]http://jvwresearch.us2.list-manage.com/track/click?u=de4fa2a435382cb1fa67cb708&id=5ff2529dfc&e=3f7039199b

Call for Book Chapters: Handbook on 3D3C Virtual Worlds
Applications, Technologies and Policies for Three Dimensional Systems for
Community, Creation and Commerce

Editor: Prof. Yesha Sivan, JVWR Managing editor; Metaverse Labs Ltd.
Publisher: Springer-Verlag, Germany

Introduction:
The field of virtual worlds / Augmented Reality / 3D / etc. is vast,
interconnected and expanding. In that respect, "3D3C Worlds" is defined as
a combination of four factors:

  • 3D stands for the three dimensional representation of worlds as seen
    in Google Earth, Augmented Reality, 3D printing and the like;
  • Community as in a collection of people work, play and act together.
    Consider Facebook and Twitter as one example, and enhance it by the
    dynamics of World of Warcraft guilds;
  • Creation is the ability to create new artifacts, as seen for example
    in Second Life or in Open Source movement;
  • Commerce is the ability to harness these previous factors to gain
    monetary real value (consider Bitcoin, exchanges, etc.)

Objective of the Book:

  • Become the official "handbook" on 3D3C Virtual Worlds
  • Highlight and enhance some earlier work conducted for the Journal
  • Further advance and augment the field with "topical reviews"

A "topical review" means a review of a corpus of knowledge of one aspect of
the field. It can be a classic literature review, a more formal statistical
meta-analysis or other forms suggested by authors.

Topics we already have chapters on:

  • Collaboration >> Virtual Worlds as Innovative Collaboration Media for
    Distributed Work
  • Taxation >> Taxation of Virtual World Economies: An Empirical Review
  • Medical >> Overview: Virtual Reality in Medicine
  • Education >> An Exploratory Research Agenda for 3-D Virtual Worlds as
    Collaborative Learning Ecosystems: Extracting Evidences from Literature
  • Art >> 1993-2013: A Survey of Two Decades of Artistic Works using
    Computational Ecosystems
  • Geography >> An Aspatial Economics? The Economic Geography of Virtual
    Worlds
  • Creativity >> Fostering Team Creativity in Virtual Worlds
  • Money >> Virtual Currencies, Micropayments and Fiat Money: Where Are
    We Coming From and Where Does the Industry Stand?
  • Legal >> Privacy, Law, and Virtual Worlds
  • Multilinguality >> Multilingual issues in virtual worlds: a general
    review
  • Money >> Blazing Trails: A New Way Forward for Virtual Currencies and
    Money Laundering
  • Collaboration >> Virtual Collaboration Spaces: Bringing Presence to
    Distributed Collaboration

Topics of interest that we are looking for include, but are not limited to:

  • Case studies
  • Augmented Reality
  • 3D Printing
  • Commerce / business
  • History
  • Security
  • Design
  • Military
  • Users
  • Standards
  • Social behaviours
  • Gender
  • Cases of projects, constellations, and "islands" -- Could be visual
    depiction (as the book will be in color)
  • Cases of firms, and business endeavours
  • Impact on special audiences for virtual worlds
  • Technical review of research trends in the field (metrics)
  • Measurements and evolution of usage in virtual worlds.
  • Defence Related Virtual worlds
  • Devices for virtual life
  • Mobility

How to submit:
The final chapter length should be 15-25 pages in the Springer format.
Initially please email your 2-3 page chapter proposals including:

  • Chapter title
  • Author names, current affiliation, and email addresses
  • Short author/s bio
  • Chapter intent / purpose / abstract
  • Chapter structure outline
  • List some key publication(s) on which your chapter will be based

Editorial Process: All accepted chapters will undergo a rigorous
peer-review process.
Email submissions to info@jvwresearch.org +info@jvwresearch.org.

Dates:
Authors are encouraged to send proposals as early as possible to get a
quick response.
March 28, 2014: Book chapter proposal submission deadline.
April 30, 2014: Notification of chapter proposal acceptance.
July 30, 2014: Full chapter submission.
September 15, 2014: Peer-review results returned.
October 15, 2014: Camera-ready chapter submission.
December 15, 2014: Planned publication.
Looking forward to hearing from you,

Thankfully,

Prof. Yesha Y. Sivan
JVWR Managing Editor
Metaverse-Labs Ltd.

TheJVWR - The Journal of Virtual Worlds Research
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(c) 2014 Journal of Virtual Worlds Research All rights reserved.

[image: Journal of Virtual Worlds Research]<http://jvwresearch.us2.list-manage.com/track/click?u=de4fa2a435382cb1fa67cb708&id=5ff2529dfc&e=3f7039199b> Call for Book Chapters: Handbook on 3D3C Virtual Worlds Applications, Technologies and Policies for Three Dimensional Systems for Community, Creation and Commerce *Editor*: Prof. Yesha Sivan, JVWR Managing editor; Metaverse Labs Ltd. *Publisher*: Springer-Verlag, Germany Introduction: The field of virtual worlds / Augmented Reality / 3D / etc. is vast, interconnected and expanding. In that respect, "3D3C Worlds" is defined as a combination of four factors: - 3D stands for the three dimensional representation of worlds as seen in Google Earth, Augmented Reality, 3D printing and the like; - Community as in a collection of people work, play and act together. Consider Facebook and Twitter as one example, and enhance it by the dynamics of World of Warcraft guilds; - Creation is the ability to create new artifacts, as seen for example in Second Life or in Open Source movement; - Commerce is the ability to harness these previous factors to gain monetary real value (consider Bitcoin, exchanges, etc.) Objective of the Book: - Become the official "handbook" on 3D3C Virtual Worlds - Highlight and enhance some earlier work conducted for the Journal - Further advance and augment the field with "topical reviews" A "topical review" means a review of a corpus of knowledge of one aspect of the field. It can be a classic literature review, a more formal statistical meta-analysis or other forms suggested by authors. Topics we already have chapters on: - Collaboration >> Virtual Worlds as Innovative Collaboration Media for Distributed Work - Taxation >> Taxation of Virtual World Economies: An Empirical Review - Medical >> Overview: Virtual Reality in Medicine - Education >> An Exploratory Research Agenda for 3-D Virtual Worlds as Collaborative Learning Ecosystems: Extracting Evidences from Literature - Art >> 1993-2013: A Survey of Two Decades of Artistic Works using Computational Ecosystems - Geography >> An Aspatial Economics? The Economic Geography of Virtual Worlds - Creativity >> Fostering Team Creativity in Virtual Worlds - Money >> Virtual Currencies, Micropayments and Fiat Money: Where Are We Coming From and Where Does the Industry Stand? - Legal >> Privacy, Law, and Virtual Worlds - Multilinguality >> Multilingual issues in virtual worlds: a general review - Money >> Blazing Trails: A New Way Forward for Virtual Currencies and Money Laundering - Collaboration >> Virtual Collaboration Spaces: Bringing Presence to Distributed Collaboration Topics of interest that we are looking for include, but are not limited to: - Case studies - Augmented Reality - 3D Printing - Commerce / business - History - Security - Design - Military - Users - Standards - Social behaviours - Gender - Cases of projects, constellations, and "islands" -- Could be visual depiction (as the book will be in color) - Cases of firms, and business endeavours - Impact on special audiences for virtual worlds - Technical review of research trends in the field (metrics) - Measurements and evolution of usage in virtual worlds. - Defence Related Virtual worlds - Devices for virtual life - Mobility How to submit: The final chapter length should be 15-25 pages in the Springer format. Initially please email your 2-3 page chapter proposals including: - Chapter title - Author names, current affiliation, and email addresses - Short author/s bio - Chapter intent / purpose / abstract - Chapter structure outline - List some key publication(s) on which your chapter will be based *Editorial Process*: All accepted chapters will undergo a rigorous peer-review process. Email submissions to info@jvwresearch.org <+info@jvwresearch.org>. Dates: Authors are encouraged to send proposals as early as possible to get a quick response. *March 28, 2014*: Book chapter proposal submission deadline. *April 30, 2014*: Notification of chapter proposal acceptance. *July 30, 2014*: Full chapter submission. *September 15, 2014*: Peer-review results returned. *October 15, 2014*: Camera-ready chapter submission. *December 15, 2014*: Planned publication. Looking forward to hearing from you, Thankfully, *Prof. Yesha Y. Sivan* JVWR Managing Editor Metaverse-Labs Ltd. TheJVWR - The Journal of Virtual Worlds Research http://jvwresearch.org<http://jvwresearch.us2.list-manage1.com/track/click?u=de4fa2a435382cb1fa67cb708&id=1983208b6e&e=3f7039199b> (TheJVWR) [image: Like Call for book chapters: Handbook on 3D3C Virtual Worlds on Facebook]<http://us2.campaign-archive2.com/?u=de4fa2a435382cb1fa67cb708&id=14e0db392c&fblike=true&e=3f7039199b&socialproxy=http%3A%2F%2Fus2.campaign-archive2.com%2Fsocial-proxy%2Ffacebook-like%3Fu%3Dde4fa2a435382cb1fa67cb708%26id%3D14e0db392c%26url%3Dhttp%253A%252F%252Fus2.campaign-archive2.com%252F%253Fu%253Dde4fa2a435382cb1fa67cb708%2526id%253D14e0db392c%26title%3DCall%2520for%2520book%2520chapters%253A%2520Handbook%2520on%25203D3C%2520Virtual%2520Worlds> @TheJVWR. [image: share on Twitter]<http://twitter.com/share?url=http%3A%2F%2Feepurl.com%2FOl18z&text=Call+for+book+chapters%3A+Handbook+on+3D3C+Virtual+Worlds+via+%40TheJVWR&count=none> (c) 2014 Journal of Virtual Worlds Research All rights reserved.