This is probably obvious if I knew where to look in the code I haven’t dug
into. Why is manipulation of a “full render” of a scene so much faster
(position, rotation, zoom) than the preview renderer - even though the
geometry hasn’t changed in either case? I assume after a full render, the
resulting geometry is cached and then handled by the underlying hardware.
Could the preview renderer do the same thing?
On 7/13/2022 10:59 AM, Jim Witte wrote:
This is probably obvious if I knew where to look in the code I haven’t
dug into. Why is manipulation of a “full render” of a scene so much
faster (position, rotation, zoom) than the preview renderer - even
though the geometry hasn’t changed in either case? I assume after a
full render, the resulting geometry is cached and then handled by the
underlying hardware. Could the preview renderer do the same thing?
I believe that you're correct that viewing a full render is faster
because it's doing less geometry calculation as you move around.
It took me a long time (and looking at the implementation) to understand
that preview does not calculate geometry. It draws everything in the
entire model, and uses clever ordering and OpenGL settings so that only
the appropriate things show. It doesn't actually do the unions,
intersections, and differences.
Another way to look at it is that full F6 calculates 3D objects, where
F5 only calculates a 2D view.