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New feature in 2025.07.11: the object() function

JB
Jordan Brown
Sun, Jul 13, 2025 10:20 PM
  Quick summary:
  • 2025.07.11 adds the the object() function, which creates an object
    (in the style returned by textmetrics(), fontmetrics(), and import()
    of a JSON file).

  • It accumulates the object by processing the arguments left to right,
    with later settings for a particular member replacing earlier settings.

  • There are three forms for an argument:
    o /name/=/value/ - sets that name (a constant identifier) to that
    value.
    o A vector with a list of [/name/, /value/] vectors, or [/name/]
    to remove a member, where the names can be any string expression.
    o An object has its members copied.

  • There is a new function has_key(/obj/, /name/) that returns true if
    the object contains the named key.

  • These functions are currently experimental and so must be enabled
    before you can use them.

    Overview:

An "object" is a collection of names and associated values.  In other
languages this data structure might be called an object (JavaScript), a
dictionary (Python), an associative array (some UNIX shells, awk), or a
structure (C, sort of),

This change adds a function that creates an object from a series of
names, values, and other objects, and a function that queries whether a
particular member is present.  These are mostly-normal functions; there
is no new syntax introduced.

  Background:

OpenSCAD has had an internal implementation of objects for several
years, added to support the textmetrics() and fontmetrics() functions,
and later import() of a JSON file.  This existing mechanism includes
mechanisms for accessing the members of the object and for walking
through the entries.  It does not include a mechanism for the user's
program to create an object.

Given an object /o/, the current operations are:

  • /o/./name/ yields the value of the /name/ member, where /name/ must
    be an identifier (alphabetic, numeric, underscore, starting with
    alphabetic or underscore).  This syntax is very "clean", but does
    not allow for names that are derived from expressions or for names
    that are not suitable for use as identifiers.  An undefined name is
    not an error; it yields undefined.

  • /o/[/name/] also yields the value of the /name/ member, but /name/
    can be an any string expression.  This syntax is a bit more awkward
    than the /o/./name/ syntax, but allows for dynamically-created names
    and for names that are not suitable as identifiers.  Again, and
    undefined name yields undefined.

  • for (/name/ = /o/) ... is the object equivalent of the vector
    for(...).  It walks the object, setting /name/ to each member name
    in sequence.  This mechanism is usable as both a normal statement
    and as a list comprehension element.  Note that it yields only the
    name; the value is accessible as /o/[/name/].  Formally the entries
    should be assumed to be in no specific order, but for aesthetic
    reasons they are reported in the order they were added to the object.

  • is_object(/v/) returns true if /v/ is an object.

  • echo(/o/) and str(/o/) produce textual representations of objects. 
    (Note:  the textual form looks sort of like syntax, but is not legal
    OpenSCAD syntax.  It is likely to change in the future; see Future
    Directions
    below.)

    Details:

The object() function constructs a new object, processing each argument
in sequence from left to right, with later settings replacing earlier
settings.  There are three variations of arguments; they can be mixed in
any way.

  • A named parameter /name/=/value/
    o Sets the specified name to the specified value.  As with all
    named arguments to functions, the name must be an identifier.
  • a vector [ /v1/, /v2/, ... ]
    o /v1/, /v2/, ... are each two- or one-element vectors
    o [/name/, /value/]
    + Sets the specified name to the specified value.  The name
    can be any string expression.
    o [/name/]
    + Removes the specified name from the object being
    accumulated.  (Note that this is subtly different from
    setting it to undefined, in that it will not be reported for
    has_key() or when walking the names of the object.)
  • an object /o/
    o An object has each of its members copied into the new object.

The values contained in an object can (of course) be of any data type: 
numbers, strings, vectors, function references, objects, et cetera.

There is also a new function has_key(/o/, /name/) that returns true if
the object has a member with the specified name.

  Examples:
  • Create an object; access its members:
    o = object(a=1, b=2);
    echo(o.a, o["b"]);

  • Create an object with varying names, and access them:
    names = [ "apple", "banana", "string bean" ];
    o = object([ for (name=names) [name, 123] ]);
    for (name=names) echo(name, o[name]);

  • Create an object, then create modified copies of that object:
    // Ancient planets
    planets = object(mercury=1, venus=2, earth=3, mars=4, jupiter=5,
    saturn=6);
    planets1781 = object(planets, uranus=7);        // Uranus discovered
    planets1846 = object(planets1781, neptune=8);   // Neptune discovered
    planets1930 = object(planets1846, pluto=9);     // Pluto discovered
    planets2006 = object(planets1930, [["pluto"]]); // Pluto un-planeted

  • Check whether a member is present:
    echo(has_key(planets1846, "neptune")); // true
    echo(has_key(planets2006, "pluto"));   // false

    Future Directions and Related Projects:

This is the second phase (after the textmetrics() work) of a longer-term
plan to introduce "object" features into OpenSCAD.

Object literals, object comprehension:  OEP8a
https://github.com/openscad/openscad/wiki/OEP8a:--Objects-(dictionaries%3F)
adds a syntax for creating objects, including object comprehensions,
roughly modeled on JavaScript object syntax, so that { a: 1, b: 2 } is
equivalent to object(a=1, b=2). Changes echo() and str() to represent
objects using this syntax.

OEP8
https://github.com/openscad/openscad/wiki/OEP8%3A-Objects-%28dictionaries%3F%29%2C-Geometry-as-data%2C-and-Module-References
further adds geometry as data and module references.

No formal proposals:

Methods: If a function reference comes from an object or a vector, it
should see a special variable $this that refers to the containing object
or vector.  Note that although there's no inheritance per se, making a
modified copy of an object is a lot like the prototype-based OO
https://en.wikipedia.org/wiki/Prototype-based_programming.

Variable parameter lists:  a syntax for a parameter lists that says
"return the rest of the parameters in this variable", as a vector (for
positional arguments) or an object (for named arguments).

Spread syntax:  a syntax for adding a vector to an argument list as
positional arguments, or adding an object to an argument list as named
arguments.

Sets:  Some kind of syntactic sugar to make it easy to create an object
containing boolean "true", to make it easy to define a set (in the
mathematical sense) and query whether particular items are present in it.

  Questions:
  • What should these things be called?
    o They're modeled on JavaScript objects, but to a Python person
    they look more like dictionaries and to a C person they look
    more like structures.
    o Are they really "objects", when they don't have OO features? 
    See Future Directions about methods.
    o In OpenSCAD, doesn't "object" already mean a geometric figure?

    Credits / History:

  • I did the original textmetrics() work.

  • Revar Desmera did the original implementation of object().

  • Peter Kriens drove this final integration, cleaning up the
    implementation, fixing a bug, and writing test cases.

Quick summary: * 2025.07.11 adds the the object() function, which creates an object (in the style returned by textmetrics(), fontmetrics(), and import() of a JSON file). * It accumulates the object by processing the arguments left to right, with later settings for a particular member replacing earlier settings. * There are three forms for an argument: o /name/=/value/ - sets that name (a constant identifier) to that value. o A vector with a list of [/name/, /value/] vectors, or [/name/] to remove a member, where the names can be any string expression. o An object has its members copied. * There is a new function has_key(/obj/, /name/) that returns true if the object contains the named key. * These functions are currently experimental and so must be enabled before you can use them. Overview: An "object" is a collection of names and associated values.  In other languages this data structure might be called an object (JavaScript), a dictionary (Python), an associative array (some UNIX shells, awk), or a structure (C, sort of), This change adds a function that creates an object from a series of names, values, and other objects, and a function that queries whether a particular member is present.  These are mostly-normal functions; there is no new syntax introduced. Background: OpenSCAD has had an internal implementation of objects for several years, added to support the textmetrics() and fontmetrics() functions, and later import() of a JSON file.  This existing mechanism includes mechanisms for accessing the members of the object and for walking through the entries.  It does *not* include a mechanism for the user's program to create an object. Given an object /o/, the current operations are: * /o/./name/ yields the value of the /name/ member, where /name/ must be an identifier (alphabetic, numeric, underscore, starting with alphabetic or underscore).  This syntax is very "clean", but does not allow for names that are derived from expressions or for names that are not suitable for use as identifiers.  An undefined name is not an error; it yields undefined. * /o/[/name/] also yields the value of the /name/ member, but /name/ can be an any string expression.  This syntax is a bit more awkward than the /o/./name/ syntax, but allows for dynamically-created names and for names that are not suitable as identifiers.  Again, and undefined name yields undefined. * for (/name/ = /o/) ... is the object equivalent of the vector for(...).  It walks the object, setting /name/ to each member name in sequence.  This mechanism is usable as both a normal statement and as a list comprehension element.  Note that it yields only the name; the value is accessible as /o/[/name/].  Formally the entries should be assumed to be in no specific order, but for aesthetic reasons they are reported in the order they were added to the object. * is_object(/v/) returns true if /v/ is an object. * echo(/o/) and str(/o/) produce textual representations of objects.  (Note:  the textual form looks sort of like syntax, but is not legal OpenSCAD syntax.  It is likely to change in the future; see *Future Directions* below.) Details: The object() function constructs a new object, processing each argument in sequence from left to right, with later settings replacing earlier settings.  There are three variations of arguments; they can be mixed in any way. * A named parameter /name/=/value/ o Sets the specified name to the specified value.  As with all named arguments to functions, the name must be an identifier. * a vector [ /v1/, /v2/, ... ] o /v1/, /v2/, ... are each two- or one-element vectors o [/name/, /value/] + Sets the specified name to the specified value.  The name can be any string expression. o [/name/] + Removes the specified name from the object being accumulated.  (Note that this is subtly different from setting it to undefined, in that it will not be reported for has_key() or when walking the names of the object.) * an object /o/ o An object has each of its members copied into the new object. The values contained in an object can (of course) be of any data type:  numbers, strings, vectors, function references, objects, et cetera. There is also a new function has_key(/o/, /name/) that returns true if the object has a member with the specified name. Examples: * Create an object; access its members: o = object(a=1, b=2); echo(o.a, o["b"]); * Create an object with varying names, and access them: names = [ "apple", "banana", "string bean" ]; o = object([ for (name=names) [name, 123] ]); for (name=names) echo(name, o[name]); * Create an object, then create modified copies of that object: // Ancient planets planets = object(mercury=1, venus=2, earth=3, mars=4, jupiter=5, saturn=6); planets1781 = object(planets, uranus=7);        // Uranus discovered planets1846 = object(planets1781, neptune=8);   // Neptune discovered planets1930 = object(planets1846, pluto=9);     // Pluto discovered planets2006 = object(planets1930, [["pluto"]]); // Pluto un-planeted * Check whether a member is present: echo(has_key(planets1846, "neptune")); // true echo(has_key(planets2006, "pluto"));   // false Future Directions and Related Projects: This is the second phase (after the textmetrics() work) of a longer-term plan to introduce "object" features into OpenSCAD. Object literals, object comprehension:  OEP8a <https://github.com/openscad/openscad/wiki/OEP8a:--Objects-(dictionaries%3F)> adds a syntax for creating objects, including object comprehensions, roughly modeled on JavaScript object syntax, so that { a: 1, b: 2 } is equivalent to object(a=1, b=2). Changes echo() and str() to represent objects using this syntax. OEP8 <https://github.com/openscad/openscad/wiki/OEP8%3A-Objects-%28dictionaries%3F%29%2C-Geometry-as-data%2C-and-Module-References> further adds geometry as data and module references. No formal proposals: Methods: If a function reference comes from an object or a vector, it should see a special variable $this that refers to the containing object or vector.  Note that although there's no inheritance per se, making a modified copy of an object is a lot like the prototype-based OO <https://en.wikipedia.org/wiki/Prototype-based_programming>. Variable parameter lists:  a syntax for a parameter lists that says "return the rest of the parameters in this variable", as a vector (for positional arguments) or an object (for named arguments). Spread syntax:  a syntax for adding a vector to an argument list as positional arguments, or adding an object to an argument list as named arguments. Sets:  Some kind of syntactic sugar to make it easy to create an object containing boolean "true", to make it easy to define a set (in the mathematical sense) and query whether particular items are present in it. Questions: * What should these things be called? o They're modeled on JavaScript objects, but to a Python person they look more like dictionaries and to a C person they look more like structures. o Are they really "objects", when they don't have OO features?  See *Future Directions* about methods. o In OpenSCAD, doesn't "object" already mean a geometric figure? Credits / History: * I did the original textmetrics() work. * Revar Desmera did the original implementation of object(). * Peter Kriens drove this final integration, cleaning up the implementation, fixing a bug, and writing test cases.
JB
Jordan Brown
Sun, Jul 13, 2025 10:44 PM

Here's a program that I threw together that exercises the new object
features.

It provides a framework for doing a general animation - at this time, do
this, at that time, do that.  For an example of doing that without a
framework like this, look at https://openscad.org/advent-calendar-2023/
at day 24.

Remember that this requires 2025.07.11.  Zoom as desired.

// Best view is looking straight down at the origin.
$vpr = [0,0,0];
$vpt = [0,0,0];

// Demonstration animation.  Use FPS=10 and steps=100.
// Zoom as desired.

// This vector is a description of everything that happens
// during the animation. You want a wide window to read it.
// The only thing that's defined is "t", the timestamp for that
// particular entry.  The rest are up to your program.
// For this animation:
// pos1, pos2: the {red, green} stick man's position
// arm1, arm2: the {red, green} stick man's arm angle
// says1, says2: what the {red, green} stick man is saying
timeline = [
object(t=0,  pos1=[-50,0,0], arm1=-30, says1="",              pos2=[50,0], arm2=-30, says2=""            ),
object(t=2.5,                arm1=-30                                                                    ),
object(t=3,                  arm1=50,  says1="Hey, George!"                                              ),
object(t=3.5,                arm1=-30                                                                    ),
object(t=5,                            says1=""                                                          ),
object(t=5.5,                                                              arm2=-30,                    ),
object(t=6,                                                                arm2=50,  says2="Hey, Fred!"  ),
object(t=6.5,                                                              arm2=-30                      ),
object(t=7,                                                                          says2=""            ),
object(t=12, pos1=[-5,0,0],                                  pos2=[5,0]                                ),
object(t=13,                          says1="Can I go past?"                                            ),
object(t=14,                          says1=""                                                          ),
object(t=15,                                                                        says2="Sorry, no."  ),
object(t=16,                                                                        says2=""            ),
object(t=17,                          says1="I hate living on a number line!"                          ),
object(t=19,                          says1=""                                                          ),
object(t=19.5,                                                                      says2="Me too!"    ),
object(t=20.5,                                                                      says2=""            ),
object(t=22, pos1=[-5,0,0], arm2=-30,  says1="",              pos2=[5,0],  arm2=-30, says2=""            ),
];

// Now, create the current frame of the animation.

// Get the current values of all of the timeline columns.
a = animate(timeline);
// Using those values, create the model at this moment.  There are two stick men.
translate(a.pos1) {
color("red") stickman(a.says1, a.arm1);
}
translate(a.pos2) {
color("green") stickman(a.says2, a.arm2);
}

// Create a stick man, holding his arms at the specified angle and saying what's specified.
module stickman(says, arm) {
square([1,8], center=true);
translate([0,5]) circle(2);
translate([0,2])
rotate(arm)
translate([0,-0.5])
square([4,1]);
translate([0,2])
rotate(180-arm)
translate([0,-0.5])
square([4,1]);
translate([0,-4])
rotate(200)
translate([-0.5,0])
square([1,5]);
translate([0,-4])
rotate(160)
translate([-0.5,0])
square([1,5]);
translate([0, 8]) text(says, halign="center", valign="baseline", size=3);
}

// The rest is generic support for using a timeline like that.

// Extract one column from an animation timeline, extracting only
// those entries where that column is present.
function animate_extract(list, key) = [
for (e = list) if (!is_undef(e[key])) [ e.t, e[key] ]
];

// Get the duration of the timeline, the timestamp of the
// last entry in the timeline.
function animate_duration(list) = list[len(list)-1].t;

// Given $t, a timeline and a key, interpolate the current value
// of the key.
function animate_interpolate(list, key) =
xlookup($t * animate_duration(list), animate_extract(list, key));

// Get a list of all keys used in the timeline.
function animate_keys(list) =
let (o = object(
[
for (e = list)
for (k = e)
[ k, true ]
]
))
[ for (k = o) k ];

// Given $t and a timeline, return an aggregated object with the
// current values of all of the columns of the timeline.
function animate(timeline) =
let(keys = animate_keys(timeline))
object(
[
for (k = keys) [ k, animate_interpolate(timeline, k) ]
]
);

// lookup() on steroids.  Given a value and a lookup-like list,
// do the lookup and interpolation that lookup() does... but have
// it also work for strings, booleans, and identical-length lists
// of numbers.
function xlookup(val, list) =
is_num(list[0][1]) ? lookup(val, list)
: is_string(list[0][1]) ? lookup_string(val, list)
: is_bool(list[0][1]) ? lookup_bool(val, list)
: is_list(list[0][1]) ? lookup_list(val, list)
: assert(false, "don't know how to lookup that type");

// Given a value and a lookup list, return the index of the entry
// before (or matching) the value.
function lookup_prev(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
floor(lookup(val, tmp));

//Given a value and a lookup list, return the index of the entry
// after (or matching) the value.
function lookup_next(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
ceil(lookup(val, tmp));

// Given a value and a lookup list containing strings, return the
// string before (or matching) the value.
function lookup_string(val, list) = list[lookup_prev(val, list)][1];

// Given a value and a lookup list containing booleans, return the
// boolean before (or matching) the value.
function lookup_bool(val, list) = list[lookup_prev(val, list)][1];

// Given a value and a lookup list containing same-length lists of
// numbers, interpolate values for the list.  Note that because
// lookup_prev() and lookup_next() return the same entry on an exact
// match, and that leads to 0*0/0, that case has to be handled
// specially.
function lookup_list(val, list) =
let(
p = lookup_prev(val, list),
n = lookup_next(val, list)
)
p == n
? list[p][1]
: list[p][1]
+ (list[n][1]-list[p][1])
* (val - list[p][0]) / (list[n][0] - list[p][0]);

Here's a program that I threw together that exercises the new object features. It provides a framework for doing a general animation - at this time, do this, at that time, do that.  For an example of doing that without a framework like this, look at https://openscad.org/advent-calendar-2023/ at day 24. Remember that this requires 2025.07.11.  Zoom as desired. // Best view is looking straight down at the origin. $vpr = [0,0,0]; $vpt = [0,0,0]; // Demonstration animation. Use FPS=10 and steps=100. // Zoom as desired. // This vector is a description of everything that happens // during the animation. You want a wide window to read it. // The only thing that's defined is "t", the timestamp for that // particular entry. The rest are up to your program. // For this animation: // pos1, pos2: the {red, green} stick man's position // arm1, arm2: the {red, green} stick man's arm angle // says1, says2: what the {red, green} stick man is saying timeline = [ object(t=0, pos1=[-50,0,0], arm1=-30, says1="", pos2=[50,0], arm2=-30, says2="" ), object(t=2.5, arm1=-30 ), object(t=3, arm1=50, says1="Hey, George!" ), object(t=3.5, arm1=-30 ), object(t=5, says1="" ), object(t=5.5, arm2=-30, ), object(t=6, arm2=50, says2="Hey, Fred!" ), object(t=6.5, arm2=-30 ), object(t=7, says2="" ), object(t=12, pos1=[-5,0,0], pos2=[5,0] ), object(t=13, says1="Can I go past?" ), object(t=14, says1="" ), object(t=15, says2="Sorry, no." ), object(t=16, says2="" ), object(t=17, says1="I hate living on a number line!" ), object(t=19, says1="" ), object(t=19.5, says2="Me too!" ), object(t=20.5, says2="" ), object(t=22, pos1=[-5,0,0], arm2=-30, says1="", pos2=[5,0], arm2=-30, says2="" ), ]; // Now, create the current frame of the animation. // Get the current values of all of the timeline columns. a = animate(timeline); // Using those values, create the model at this moment. There are two stick men. translate(a.pos1) { color("red") stickman(a.says1, a.arm1); } translate(a.pos2) { color("green") stickman(a.says2, a.arm2); } // Create a stick man, holding his arms at the specified angle and saying what's specified. module stickman(says, arm) { square([1,8], center=true); translate([0,5]) circle(2); translate([0,2]) rotate(arm) translate([0,-0.5]) square([4,1]); translate([0,2]) rotate(180-arm) translate([0,-0.5]) square([4,1]); translate([0,-4]) rotate(200) translate([-0.5,0]) square([1,5]); translate([0,-4]) rotate(160) translate([-0.5,0]) square([1,5]); translate([0, 8]) text(says, halign="center", valign="baseline", size=3); } // The rest is generic support for using a timeline like that. // Extract one column from an animation timeline, extracting only // those entries where that column is present. function animate_extract(list, key) = [ for (e = list) if (!is_undef(e[key])) [ e.t, e[key] ] ]; // Get the duration of the timeline, the timestamp of the // last entry in the timeline. function animate_duration(list) = list[len(list)-1].t; // Given $t, a timeline and a key, interpolate the current value // of the key. function animate_interpolate(list, key) = xlookup($t * animate_duration(list), animate_extract(list, key)); // Get a list of all keys used in the timeline. function animate_keys(list) = let (o = object( [ for (e = list) for (k = e) [ k, true ] ] )) [ for (k = o) k ]; // Given $t and a timeline, return an aggregated object with the // current values of all of the columns of the timeline. function animate(timeline) = let(keys = animate_keys(timeline)) object( [ for (k = keys) [ k, animate_interpolate(timeline, k) ] ] ); // lookup() on steroids. Given a value and a lookup-like list, // do the lookup and interpolation that lookup() does... but have // it also work for strings, booleans, and identical-length lists // of numbers. function xlookup(val, list) = is_num(list[0][1]) ? lookup(val, list) : is_string(list[0][1]) ? lookup_string(val, list) : is_bool(list[0][1]) ? lookup_bool(val, list) : is_list(list[0][1]) ? lookup_list(val, list) : assert(false, "don't know how to lookup that type"); // Given a value and a lookup list, return the index of the entry // before (or matching) the value. function lookup_prev(val, list) = let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ]) floor(lookup(val, tmp)); //Given a value and a lookup list, return the index of the entry // after (or matching) the value. function lookup_next(val, list) = let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ]) ceil(lookup(val, tmp)); // Given a value and a lookup list containing strings, return the // string before (or matching) the value. function lookup_string(val, list) = list[lookup_prev(val, list)][1]; // Given a value and a lookup list containing booleans, return the // boolean before (or matching) the value. function lookup_bool(val, list) = list[lookup_prev(val, list)][1]; // Given a value and a lookup list containing same-length lists of // numbers, interpolate values for the list. Note that because // lookup_prev() and lookup_next() return the same entry on an exact // match, and that leads to 0*0/0, that case has to be handled // specially. function lookup_list(val, list) = let( p = lookup_prev(val, list), n = lookup_next(val, list) ) p == n ? list[p][1] : list[p][1] + (list[n][1]-list[p][1]) * (val - list[p][0]) / (list[n][0] - list[p][0]);
NS
Nathan Sokalski
Mon, Jul 14, 2025 1:20 AM

I think this is a great step, it will definitely be great when creating libraries, especially ones with values that would be the equivalent of enumerations in other languages. I have created multiple libraries, but it was always inappropriate to use the "include" command, because so many libraries had variables with similar names, this will definitely improve the organization of shared libraries. Even though this is currently in the experimental stage, is there anywhere that the current [planned] syntax is available? I did not see the object() function on the Cheat Sheet (which is understandable)? Thanks again!

Nathan Sokalski
njsokalski@hotmail.commailto:njsokalski@hotmail.com


From: Jordan Brown via Discuss discuss@lists.openscad.org
Sent: Sunday, July 13, 2025 6:20 PM
To: OpenSCAD discuss@lists.openscad.org
Cc: Jordan Brown openscad@jordan.maileater.net
Subject: [OpenSCAD] New feature in 2025.07.11: the object() function

Quick summary:

  • 2025.07.11 adds the the
    object()
    function, which creates an object (in the style returned by
    textmetrics()
    ,
    fontmetrics()
    , and
    import()
    of a JSON file).
  • It accumulates the object by processing the arguments left to right, with later settings for a particular member replacing earlier settings.
  • There are three forms for an argument:
    *
    name=value
  • sets that name (a constant identifier) to that value.
    • A vector with a list of
      [name, value]
      vectors, or
      [name]
      to remove a member, where the names can be any string expression.
    • An object has its members copied.
  • There is a new function
    has_key(obj, name)
    that returns true if the object contains the named key.
  • These functions are currently experimental and so must be enabled before you can use them.

Overview:

An "object" is a collection of names and associated values.  In other languages this data structure might be called an object (JavaScript), a dictionary (Python), an associative array (some UNIX shells, awk), or a structure (C, sort of),

This change adds a function that creates an object from a series of names, values, and other objects, and a function that queries whether a particular member is present.  These are mostly-normal functions; there is no new syntax introduced.

Background:

OpenSCAD has had an internal implementation of objects for several years, added to support the

textmetrics()
and
fontmetrics()
functions, and later
import()
of a JSON file.  This existing mechanism includes mechanisms for accessing the members of the object and for walking through the entries.  It does not include a mechanism for the user's program to create an object.

Given an object

o
, the current operations are:

o.name
yields the value of the
name
member, where
name
must be an identifier (alphabetic, numeric, underscore, starting with alphabetic or underscore).  This syntax is very "clean", but does not allow for names that are derived from expressions or for names that are not suitable for use as identifiers.  An undefined name is not an error; it yields
undefined
.
*
o[name]
also yields the value of the
name
member, but
name
can be an any string expression.  This syntax is a bit more awkward than the
o.name
syntax, but allows for dynamically-created names and for names that are not suitable as identifiers.  Again, and undefined name yields
undefined
.
*
for (name = o) ...
is the object equivalent of the vector
for(...)
.  It walks the object, setting
name
to each member name in sequence.  This mechanism is usable as both a normal statement and as a list comprehension element.  Note that it yields only the name; the value is accessible as
o[name]
.  Formally the entries should be assumed to be in no specific order, but for aesthetic reasons they are reported in the order they were added to the object.
*
is_object(v)
returns true if
v
is an object.
*
echo(
o
)
and
str(o)
produce textual representations of objects.  (Note:  the textual form looks sort of like syntax, but is not legal OpenSCAD syntax.  It is likely to change in the future; see Future Directions below.)

Details:

The

object()
function constructs a new object, processing each argument in sequence from left to right, with later settings replacing earlier settings.  There are three variations of arguments; they can be mixed in any way.

  • A named parameter
    name=value
    *  Sets the specified name to the specified value.  As with all named arguments to functions, the name must be an identifier.
  • a vector
    [ v1, v2, ... ]
    *  v1
    , v2
    , ... are each two- or one-element vectors
    *
    [name, value]
    • Sets the specified name to the specified value.  The name can be any string expression.
      *
      [name]
    • Removes the specified name from the object being accumulated.  (Note that this is subtly different from setting it to
      undefined
      , in that it will not be reported for
      has_key()
      or when walking the names of the object.)
  • an object
    o
    *  An object has each of its members copied into the new object.

The values contained in an object can (of course) be of any data type:  numbers, strings, vectors, function references, objects, et cetera.

There is also a new function
has_key(o, name)
that returns true if the object has a member with the specified name.
Examples:

  • Create an object; access its members:

o = object(a=1, b=2);
echo(o.a, o["b"]);

  • Create an object with varying names, and access them:
    names = [ "apple", "banana", "string bean" ];
    o = object([ for (name=names) [name, 123] ]);
    for (name=names) echo(name, o[name]);
  • Create an object, then create modified copies of that object:
    // Ancient planets
    planets = object(mercury=1, venus=2, earth=3, mars=4, jupiter=5, saturn=6);
    planets1781 = object(planets, uranus=7);        // Uranus discovered
    planets1846 = object(planets1781, neptune=8);  // Neptune discovered
    planets1930 = object(planets1846, pluto=9);    // Pluto discovered
    planets2006 = object(planets1930, [["pluto"]]); // Pluto un-planeted
  • Check whether a member is present:
    echo(has_key(planets1846, "neptune")); // true
    echo(has_key(planets2006, "pluto"));  // false

Future Directions and Related Projects:

This is the second phase (after the

textmetrics()
work) of a longer-term plan to introduce "object" features into OpenSCAD.

Object literals, object comprehension:  OEP8ahttps://github.com/openscad/openscad/wiki/OEP8a:--Objects-(dictionaries%3F) adds a syntax for creating objects, including object comprehensions, roughly modeled on JavaScript object syntax, so that

{ a: 1, b: 2 }
is equivalent to
object(a=1, b=2)
. Changes
echo()
and
str()
to represent objects using this syntax.

OEP8https://github.com/openscad/openscad/wiki/OEP8%3A-Objects-%28dictionaries%3F%29%2C-Geometry-as-data%2C-and-Module-References further adds geometry as data and module references.

No formal proposals:

Methods: If a function reference comes from an object or a vector, it should see a special variable

$this
that refers to the containing object or vector.  Note that although there's no inheritance per se, making a modified copy of an object is a lot like the prototype-based OOhttps://en.wikipedia.org/wiki/Prototype-based_programming.

Variable parameter lists:  a syntax for a parameter lists that says "return the rest of the parameters in this variable", as a vector (for positional arguments) or an object (for named arguments).

Spread syntax:  a syntax for adding a vector to an argument list as positional arguments, or adding an object to an argument list as named arguments.

Sets:  Some kind of syntactic sugar to make it easy to create an object containing boolean "true", to make it easy to define a set (in the mathematical sense) and query whether particular items are present in it.

Questions:

  • What should these things be called?
    *  They're modeled on JavaScript objects, but to a Python person they look more like dictionaries and to a C person they look more like structures.
    *  Are they really "objects", when they don't have OO features?  See Future Directions about methods.
    *  In OpenSCAD, doesn't "object" already mean a geometric figure?

Credits / History:

  • I did the original textmetrics() work.
  • Revar Desmera did the original implementation of
    object()
    .
  • Peter Kriens drove this final integration, cleaning up the implementation, fixing a bug, and writing test cases.
I think this is a great step, it will definitely be great when creating libraries, especially ones with values that would be the equivalent of enumerations in other languages. I have created multiple libraries, but it was always inappropriate to use the "include" command, because so many libraries had variables with similar names, this will definitely improve the organization of shared libraries. Even though this is currently in the experimental stage, is there anywhere that the current [planned] syntax is available? I did not see the object() function on the Cheat Sheet (which is understandable)? Thanks again! Nathan Sokalski njsokalski@hotmail.com<mailto:njsokalski@hotmail.com> ________________________________ From: Jordan Brown via Discuss <discuss@lists.openscad.org> Sent: Sunday, July 13, 2025 6:20 PM To: OpenSCAD <discuss@lists.openscad.org> Cc: Jordan Brown <openscad@jordan.maileater.net> Subject: [OpenSCAD] New feature in 2025.07.11: the object() function Quick summary: * 2025.07.11 adds the the object() function, which creates an object (in the style returned by textmetrics() , fontmetrics() , and import() of a JSON file). * It accumulates the object by processing the arguments left to right, with later settings for a particular member replacing earlier settings. * There are three forms for an argument: * name=value - sets that name (a constant identifier) to that value. * A vector with a list of [name, value] vectors, or [name] to remove a member, where the names can be any string expression. * An object has its members copied. * There is a new function has_key(obj, name) that returns true if the object contains the named key. * These functions are currently experimental and so must be enabled before you can use them. Overview: An "object" is a collection of names and associated values. In other languages this data structure might be called an object (JavaScript), a dictionary (Python), an associative array (some UNIX shells, awk), or a structure (C, sort of), This change adds a function that creates an object from a series of names, values, and other objects, and a function that queries whether a particular member is present. These are mostly-normal functions; there is no new syntax introduced. Background: OpenSCAD has had an internal implementation of objects for several years, added to support the textmetrics() and fontmetrics() functions, and later import() of a JSON file. This existing mechanism includes mechanisms for accessing the members of the object and for walking through the entries. It does not include a mechanism for the user's program to create an object. Given an object o , the current operations are: * o.name yields the value of the name member, where name must be an identifier (alphabetic, numeric, underscore, starting with alphabetic or underscore). This syntax is very "clean", but does not allow for names that are derived from expressions or for names that are not suitable for use as identifiers. An undefined name is not an error; it yields undefined . * o[name] also yields the value of the name member, but name can be an any string expression. This syntax is a bit more awkward than the o.name syntax, but allows for dynamically-created names and for names that are not suitable as identifiers. Again, and undefined name yields undefined . * for (name = o) ... is the object equivalent of the vector for(...) . It walks the object, setting name to each member name in sequence. This mechanism is usable as both a normal statement and as a list comprehension element. Note that it yields only the name; the value is accessible as o[name] . Formally the entries should be assumed to be in no specific order, but for aesthetic reasons they are reported in the order they were added to the object. * is_object(v) returns true if v is an object. * echo( o ) and str(o) produce textual representations of objects. (Note: the textual form looks sort of like syntax, but is not legal OpenSCAD syntax. It is likely to change in the future; see Future Directions below.) Details: The object() function constructs a new object, processing each argument in sequence from left to right, with later settings replacing earlier settings. There are three variations of arguments; they can be mixed in any way. * A named parameter name=value * Sets the specified name to the specified value. As with all named arguments to functions, the name must be an identifier. * a vector [ v1, v2, ... ] * v1 , v2 , ... are each two- or one-element vectors * [name, value] * Sets the specified name to the specified value. The name can be any string expression. * [name] * Removes the specified name from the object being accumulated. (Note that this is subtly different from setting it to undefined , in that it will not be reported for has_key() or when walking the names of the object.) * an object o * An object has each of its members copied into the new object. The values contained in an object can (of course) be of any data type: numbers, strings, vectors, function references, objects, et cetera. There is also a new function has_key(o, name) that returns true if the object has a member with the specified name. Examples: * Create an object; access its members: o = object(a=1, b=2); echo(o.a, o["b"]); * Create an object with varying names, and access them: names = [ "apple", "banana", "string bean" ]; o = object([ for (name=names) [name, 123] ]); for (name=names) echo(name, o[name]); * Create an object, then create modified copies of that object: // Ancient planets planets = object(mercury=1, venus=2, earth=3, mars=4, jupiter=5, saturn=6); planets1781 = object(planets, uranus=7); // Uranus discovered planets1846 = object(planets1781, neptune=8); // Neptune discovered planets1930 = object(planets1846, pluto=9); // Pluto discovered planets2006 = object(planets1930, [["pluto"]]); // Pluto un-planeted * Check whether a member is present: echo(has_key(planets1846, "neptune")); // true echo(has_key(planets2006, "pluto")); // false Future Directions and Related Projects: This is the second phase (after the textmetrics() work) of a longer-term plan to introduce "object" features into OpenSCAD. Object literals, object comprehension: OEP8a<https://github.com/openscad/openscad/wiki/OEP8a:--Objects-(dictionaries%3F)> adds a syntax for creating objects, including object comprehensions, roughly modeled on JavaScript object syntax, so that { a: 1, b: 2 } is equivalent to object(a=1, b=2) . Changes echo() and str() to represent objects using this syntax. OEP8<https://github.com/openscad/openscad/wiki/OEP8%3A-Objects-%28dictionaries%3F%29%2C-Geometry-as-data%2C-and-Module-References> further adds geometry as data and module references. No formal proposals: Methods: If a function reference comes from an object or a vector, it should see a special variable $this that refers to the containing object or vector. Note that although there's no inheritance per se, making a modified copy of an object is a lot like the prototype-based OO<https://en.wikipedia.org/wiki/Prototype-based_programming>. Variable parameter lists: a syntax for a parameter lists that says "return the rest of the parameters in this variable", as a vector (for positional arguments) or an object (for named arguments). Spread syntax: a syntax for adding a vector to an argument list as positional arguments, or adding an object to an argument list as named arguments. Sets: Some kind of syntactic sugar to make it easy to create an object containing boolean "true", to make it easy to define a set (in the mathematical sense) and query whether particular items are present in it. Questions: * What should these things be called? * They're modeled on JavaScript objects, but to a Python person they look more like dictionaries and to a C person they look more like structures. * Are they really "objects", when they don't have OO features? See Future Directions about methods. * In OpenSCAD, doesn't "object" already mean a geometric figure? Credits / History: * I did the original textmetrics() work. * Revar Desmera did the original implementation of object() . * Peter Kriens drove this final integration, cleaning up the implementation, fixing a bug, and writing test cases.
AM
Adrian Mariano
Mon, Jul 14, 2025 2:23 AM

This is definitely a great step, and will be a great help for libraries and
more complicated code, but my thinking was more in code clarity and
simplification, and cleaner interfaces to (library) functions that need to
return multiple values.  Right now such functions have to return a list
which has arbitrary index values.

Were you thinking that libraries would be constructed so that the entire
library is inside an object?

On Sun, Jul 13, 2025 at 9:21 PM Nathan Sokalski via Discuss <
discuss@lists.openscad.org> wrote:

I think this is a great step, it will definitely be great when creating
libraries, especially ones with values that would be the equivalent of
enumerations in other languages. I have created multiple libraries, but it
was always inappropriate to use the "include" command, because so many
libraries had variables with similar names, this will definitely improve
the organization of shared libraries. Even though this is currently in the
experimental stage, is there anywhere that the current [planned] syntax is
available? I did not see the object() function on the Cheat Sheet (which is
understandable)? Thanks again!

Nathan Sokalski
njsokalski@hotmail.com


From: Jordan Brown via Discuss discuss@lists.openscad.org
Sent: Sunday, July 13, 2025 6:20 PM
To: OpenSCAD discuss@lists.openscad.org
Cc: Jordan Brown openscad@jordan.maileater.net
Subject: [OpenSCAD] New feature in 2025.07.11: the object() function

Quick summary:

- 2025.07.11 adds the the
object()
 function, which creates an object (in the style returned by
textmetrics()
,
fontmetrics()
, and
import()
 of a JSON file).
- It accumulates the object by processing the arguments left to right,
with later settings for a particular member replacing earlier settings.
- There are three forms for an argument:
   - *name*=*value*
    - sets that name (a constant identifier) to that value.
   - A vector with a list of
   [*name*, *value*]
    vectors, or
   [*name*]
    to remove a member, where the names can be any string expression.
   - An object has its members copied.
- There is a new function
has_key(*obj*, *name*)
 that returns true if the object contains the named key.
- These functions are currently experimental and so must be enabled
before you can use them.

Overview:

An "object" is a collection of names and associated values.  In other
languages this data structure might be called an object (JavaScript), a
dictionary (Python), an associative array (some UNIX shells, awk), or a
structure (C, sort of),

This change adds a function that creates an object from a series of names,
values, and other objects, and a function that queries whether a particular
member is present.  These are mostly-normal functions; there is no new
syntax introduced.
Background:

OpenSCAD has had an internal implementation of objects for several years,
added to support the
textmetrics()
and
fontmetrics()
functions, and later
import()
of a JSON file.  This existing mechanism includes mechanisms for
accessing the members of the object and for walking through the entries.
It does not include a mechanism for the user's program to create an
object.

Given an object
o
, the current operations are:

- *o*.*name*
 yields the value of the
*name*
 member, where
*name*
 must be an identifier (alphabetic, numeric, underscore, starting with
alphabetic or underscore).  This syntax is very "clean", but does not allow
for names that are derived from expressions or for names that are not
suitable for use as identifiers.  An undefined name is not an error; it
yields
undefined
.
- *o*[*name*]
 also yields the value of the
*name*
 member, but
*name*
 can be an any string expression.  This syntax is a bit more awkward
than the
*o*.*name*
 syntax, but allows for dynamically-created names and for names that
are not suitable as identifiers.  Again, and undefined name yields
undefined
.
- for (*name* = *o*) ...
 is the object equivalent of the vector
for(...)
.  It walks the object, setting
*name*
 to each member name in sequence.  This mechanism is usable as both a
normal statement and as a list comprehension element.  Note that it yields
only the name; the value is accessible as
*o*[*name*]
.  Formally the entries should be assumed to be in no specific order,
but for aesthetic reasons they are reported in the order they were added to
the object.
- is_object(*v*)
 returns true if
*v*
 is an object.
- echo(
* o *
)
 and
str(*o*)
 produce textual representations of objects.  (Note:  the textual form
looks sort of like syntax, but is not legal OpenSCAD syntax.  It is likely
to change in the future; see *Future Directions* below.)

Details:

The
object()
function constructs a new object, processing each argument in sequence
from left to right, with later settings replacing earlier settings.  There
are three variations of arguments; they can be mixed in any way.

- A named parameter
*name*=*value*
- Sets the specified name to the specified value.  As with all named
   arguments to functions, the name must be an identifier.
- a vector
[ *v1*, *v2*, ... ]
- *v1*
   , *v2*
   , ... are each two- or one-element vectors
   - [*name*, *value*]
   - Sets the specified name to the specified value.  The name can be
      any string expression.
   - [*name*]
   - Removes the specified name from the object being accumulated.
      (Note that this is subtly different from setting it to
      undefined
      , in that it will not be reported for
      has_key()
       or when walking the names of the object.)
      - an object
*o*
- An object has each of its members copied into the new object.

The values contained in an object can (of course) be of any data type:
numbers, strings, vectors, function references, objects, et cetera.

There is also a new function
has_key(o, name)
that returns true if the object has a member with the specified name.
Examples:

- Create an object; access its members:

o = object(a=1, b=2);
echo(o.a, o["b"]);
- Create an object with varying names, and access them:
names = [ "apple", "banana", "string bean" ];
o = object([ for (name=names) [name, 123] ]);
for (name=names) echo(name, o[name]);
- Create an object, then create modified copies of that object:
// Ancient planets
planets = object(mercury=1, venus=2, earth=3, mars=4, jupiter=5,
saturn=6);
planets1781 = object(planets, uranus=7);        // Uranus discovered
planets1846 = object(planets1781, neptune=8);   // Neptune discovered
planets1930 = object(planets1846, pluto=9);     // Pluto discovered
planets2006 = object(planets1930, [["pluto"]]); // Pluto un-planeted
- Check whether a member is present:
echo(has_key(planets1846, "neptune")); // true
echo(has_key(planets2006, "pluto"));   // false

Future Directions and Related Projects:

This is the second phase (after the
textmetrics()
work) of a longer-term plan to introduce "object" features into OpenSCAD.

Object literals, object comprehension:  OEP8a
https://github.com/openscad/openscad/wiki/OEP8a:--Objects-(dictionaries%3F) adds
a syntax for creating objects, including object comprehensions, roughly
modeled on JavaScript object syntax, so that
{ a: 1, b: 2 }
is equivalent to
object(a=1, b=2)
. Changes
echo()
and
str()
to represent objects using this syntax.

OEP8
https://github.com/openscad/openscad/wiki/OEP8%3A-Objects-%28dictionaries%3F%29%2C-Geometry-as-data%2C-and-Module-References further
adds geometry as data and module references.

No formal proposals:

Methods: If a function reference comes from an object or a vector, it
should see a special variable
$this
that refers to the containing object or vector.  Note that although
there's no inheritance per se, making a modified copy of an object is a lot
like the prototype-based OO
https://en.wikipedia.org/wiki/Prototype-based_programming.

Variable parameter lists:  a syntax for a parameter lists that says
"return the rest of the parameters in this variable", as a vector (for
positional arguments) or an object (for named arguments).

Spread syntax:  a syntax for adding a vector to an argument list as
positional arguments, or adding an object to an argument list as named
arguments.

Sets:  Some kind of syntactic sugar to make it easy to create an object
containing boolean "true", to make it easy to define a set (in the
mathematical sense) and query whether particular items are present in it.
Questions:

- What should these things be called?
   - They're modeled on JavaScript objects, but to a Python person
   they look more like dictionaries and to a C person they look more like
   structures.
   - Are they really "objects", when they don't have OO features?  See *Future
   Directions* about methods.
   - In OpenSCAD, doesn't "object" already mean a geometric figure?

Credits / History:

- I did the original textmetrics() work.
- Revar Desmera did the original implementation of
object()
.
- Peter Kriens drove this final integration, cleaning up the
implementation, fixing a bug, and writing test cases.

OpenSCAD mailing list
To unsubscribe send an email to discuss-leave@lists.openscad.org

This is definitely a great step, and will be a great help for libraries and more complicated code, but my thinking was more in code clarity and simplification, and cleaner interfaces to (library) functions that need to return multiple values. Right now such functions have to return a list which has arbitrary index values. Were you thinking that libraries would be constructed so that the entire library is inside an object? On Sun, Jul 13, 2025 at 9:21 PM Nathan Sokalski via Discuss < discuss@lists.openscad.org> wrote: > I think this is a great step, it will definitely be great when creating > libraries, especially ones with values that would be the equivalent of > enumerations in other languages. I have created multiple libraries, but it > was always inappropriate to use the "include" command, because so many > libraries had variables with similar names, this will definitely improve > the organization of shared libraries. Even though this is currently in the > experimental stage, is there anywhere that the current [planned] syntax is > available? I did not see the object() function on the Cheat Sheet (which is > understandable)? Thanks again! > > Nathan Sokalski > njsokalski@hotmail.com > > ------------------------------ > *From:* Jordan Brown via Discuss <discuss@lists.openscad.org> > *Sent:* Sunday, July 13, 2025 6:20 PM > *To:* OpenSCAD <discuss@lists.openscad.org> > *Cc:* Jordan Brown <openscad@jordan.maileater.net> > *Subject:* [OpenSCAD] New feature in 2025.07.11: the object() function > > Quick summary: > > - 2025.07.11 adds the the > object() > function, which creates an object (in the style returned by > textmetrics() > , > fontmetrics() > , and > import() > of a JSON file). > - It accumulates the object by processing the arguments left to right, > with later settings for a particular member replacing earlier settings. > - There are three forms for an argument: > - *name*=*value* > - sets that name (a constant identifier) to that value. > - A vector with a list of > [*name*, *value*] > vectors, or > [*name*] > to remove a member, where the names can be any string expression. > - An object has its members copied. > - There is a new function > has_key(*obj*, *name*) > that returns true if the object contains the named key. > - These functions are currently experimental and so must be enabled > before you can use them. > > Overview: > > An "object" is a collection of names and associated values. In other > languages this data structure might be called an object (JavaScript), a > dictionary (Python), an associative array (some UNIX shells, awk), or a > structure (C, sort of), > > This change adds a function that creates an object from a series of names, > values, and other objects, and a function that queries whether a particular > member is present. These are mostly-normal functions; there is no new > syntax introduced. > Background: > > OpenSCAD has had an internal implementation of objects for several years, > added to support the > textmetrics() > and > fontmetrics() > functions, and later > import() > of a JSON file. This existing mechanism includes mechanisms for > accessing the members of the object and for walking through the entries. > It does *not* include a mechanism for the user's program to create an > object. > > Given an object > *o* > , the current operations are: > > - *o*.*name* > yields the value of the > *name* > member, where > *name* > must be an identifier (alphabetic, numeric, underscore, starting with > alphabetic or underscore). This syntax is very "clean", but does not allow > for names that are derived from expressions or for names that are not > suitable for use as identifiers. An undefined name is not an error; it > yields > undefined > . > - *o*[*name*] > also yields the value of the > *name* > member, but > *name* > can be an any string expression. This syntax is a bit more awkward > than the > *o*.*name* > syntax, but allows for dynamically-created names and for names that > are not suitable as identifiers. Again, and undefined name yields > undefined > . > - for (*name* = *o*) ... > is the object equivalent of the vector > for(...) > . It walks the object, setting > *name* > to each member name in sequence. This mechanism is usable as both a > normal statement and as a list comprehension element. Note that it yields > only the name; the value is accessible as > *o*[*name*] > . Formally the entries should be assumed to be in no specific order, > but for aesthetic reasons they are reported in the order they were added to > the object. > - is_object(*v*) > returns true if > *v* > is an object. > - echo( > * o * > ) > and > str(*o*) > produce textual representations of objects. (Note: the textual form > looks sort of like syntax, but is not legal OpenSCAD syntax. It is likely > to change in the future; see *Future Directions* below.) > > Details: > > The > object() > function constructs a new object, processing each argument in sequence > from left to right, with later settings replacing earlier settings. There > are three variations of arguments; they can be mixed in any way. > > - A named parameter > *name*=*value* > - Sets the specified name to the specified value. As with all named > arguments to functions, the name must be an identifier. > - a vector > [ *v1*, *v2*, ... ] > - *v1* > , *v2* > , ... are each two- or one-element vectors > - [*name*, *value*] > - Sets the specified name to the specified value. The name can be > any string expression. > - [*name*] > - Removes the specified name from the object being accumulated. > (Note that this is subtly different from setting it to > undefined > , in that it will not be reported for > has_key() > or when walking the names of the object.) > - an object > *o* > - An object has each of its members copied into the new object. > > The values contained in an object can (of course) be of any data type: > numbers, strings, vectors, function references, objects, et cetera. > > There is also a new function > has_key(*o*, *name*) > that returns true if the object has a member with the specified name. > Examples: > > - Create an object; access its members: > > o = object(a=1, b=2); > echo(o.a, o["b"]); > - Create an object with varying names, and access them: > names = [ "apple", "banana", "string bean" ]; > o = object([ for (name=names) [name, 123] ]); > for (name=names) echo(name, o[name]); > - Create an object, then create modified copies of that object: > // Ancient planets > planets = object(mercury=1, venus=2, earth=3, mars=4, jupiter=5, > saturn=6); > planets1781 = object(planets, uranus=7); // Uranus discovered > planets1846 = object(planets1781, neptune=8); // Neptune discovered > planets1930 = object(planets1846, pluto=9); // Pluto discovered > planets2006 = object(planets1930, [["pluto"]]); // Pluto un-planeted > - Check whether a member is present: > echo(has_key(planets1846, "neptune")); // true > echo(has_key(planets2006, "pluto")); // false > > Future Directions and Related Projects: > > This is the second phase (after the > textmetrics() > work) of a longer-term plan to introduce "object" features into OpenSCAD. > > Object literals, object comprehension: OEP8a > <https://github.com/openscad/openscad/wiki/OEP8a:--Objects-(dictionaries%3F)> adds > a syntax for creating objects, including object comprehensions, roughly > modeled on JavaScript object syntax, so that > { a: 1, b: 2 } > is equivalent to > object(a=1, b=2) > . Changes > echo() > and > str() > to represent objects using this syntax. > > OEP8 > <https://github.com/openscad/openscad/wiki/OEP8%3A-Objects-%28dictionaries%3F%29%2C-Geometry-as-data%2C-and-Module-References> further > adds geometry as data and module references. > > No formal proposals: > > Methods: If a function reference comes from an object or a vector, it > should see a special variable > $this > that refers to the containing object or vector. Note that although > there's no inheritance per se, making a modified copy of an object is a lot > like the prototype-based OO > <https://en.wikipedia.org/wiki/Prototype-based_programming>. > > Variable parameter lists: a syntax for a parameter lists that says > "return the rest of the parameters in this variable", as a vector (for > positional arguments) or an object (for named arguments). > > Spread syntax: a syntax for adding a vector to an argument list as > positional arguments, or adding an object to an argument list as named > arguments. > > Sets: Some kind of syntactic sugar to make it easy to create an object > containing boolean "true", to make it easy to define a set (in the > mathematical sense) and query whether particular items are present in it. > Questions: > > - What should these things be called? > - They're modeled on JavaScript objects, but to a Python person > they look more like dictionaries and to a C person they look more like > structures. > - Are they really "objects", when they don't have OO features? See *Future > Directions* about methods. > - In OpenSCAD, doesn't "object" already mean a geometric figure? > > Credits / History: > > - I did the original textmetrics() work. > - Revar Desmera did the original implementation of > object() > . > - Peter Kriens drove this final integration, cleaning up the > implementation, fixing a bug, and writing test cases. > > _______________________________________________ > OpenSCAD mailing list > To unsubscribe send an email to discuss-leave@lists.openscad.org >
JB
Jordan Brown
Mon, Jul 14, 2025 2:56 AM

On 7/13/2025 6:20 PM, Nathan Sokalski via Discuss wrote:

Even though this is currently in the experimental stage, is there
anywhere that the current [planned] syntax is available?

I've got it in a PR, but that PR is now several years stale and I'm
pretty sure it no longer builds.  (It's also got some other stuff that I
think is cool; see PR#4478
https://github.com/openscad/openscad/pull/4478 / OEP8
https://github.com/openscad/openscad/wiki/OEP8%3A-Objects-%28dictionaries%3F%29%2C-Geometry-as-data%2C-and-Module-References.)

I did not see the object() function on the Cheat Sheet (which is
understandable)?

Peter's got a draft of updating the cheat sheet, and one of us will add
these two functions to the manual.

On 7/13/2025 6:20 PM, Nathan Sokalski via Discuss wrote: > Even though this is currently in the experimental stage, is there > anywhere that the current [planned] syntax is available? I've got it in a PR, but that PR is now several years stale and I'm pretty sure it no longer builds.  (It's also got some other stuff that I think is cool; see PR#4478 <https://github.com/openscad/openscad/pull/4478> / OEP8 <https://github.com/openscad/openscad/wiki/OEP8%3A-Objects-%28dictionaries%3F%29%2C-Geometry-as-data%2C-and-Module-References>.) > I did not see the object() function on the Cheat Sheet (which is > understandable)? Peter's got a draft of updating the cheat sheet, and one of us will add these two functions to the manual.
JB
Jordan Brown
Mon, Jul 14, 2025 3:01 AM

On 7/13/2025 7:23 PM, Adrian Mariano via Discuss wrote:

Were you thinking that libraries would be constructed so that the
entire library is inside an object? 

Entirely plausible.  You can't really do it today because we don't have
module references.

I forgot to mention in the Futures section that I want to figure out how
to have a function - call it use(), for discussion purposes, though it
would be enough different from the "use" directive that I'd probably
call it something else.  You would say something like "foo =
use("foo.scad");" and foo would get a single object with all of the
global variables, modules, and functions from foo.scad.  (Handwave on
namespace issues; quite possibly just declare that for this style of
library you must not have the same names for functions, modules, and
variables.)  That would reduce namespace problems to (a) file names and
(b) special variable names.  And we'd define it to evaluate the
variables exactly once, at use() time :-)

On 7/13/2025 7:23 PM, Adrian Mariano via Discuss wrote: > Were you thinking that libraries would be constructed so that the > entire library is inside an object?  Entirely plausible.  You can't really do it today because we don't have module references. I forgot to mention in the Futures section that I want to figure out how to have a function - call it use(), for discussion purposes, though it would be enough different from the "use" directive that I'd probably call it something else.  You would say something like "foo = use("foo.scad");" and foo would get a single object with all of the global variables, modules, and functions from foo.scad.  (Handwave on namespace issues; quite possibly just declare that for this style of library you must not have the same names for functions, modules, and variables.)  That would reduce namespace problems to (a) file names and (b) special variable names.  And we'd define it to evaluate the variables exactly once, at use() time :-)
RD
Revar Desmera
Mon, Jul 14, 2025 4:39 AM

♫ PARTY-TIME! ♬

  • Revar

On Jul 13, 2025, at 3:20 PM, Jordan Brown via Discuss discuss@lists.openscad.org wrote:

Quick summary:

2025.07.11 adds the the object() function, which creates an object (in the style returned by textmetrics(), fontmetrics(), and import() of a JSON file).
It accumulates the object by processing the arguments left to right, with later settings for a particular member replacing earlier settings.
There are three forms for an argument:
name=value - sets that name (a constant identifier) to that value.
A vector with a list of [name, value] vectors, or [name] to remove a member, where the names can be any string expression.
An object has its members copied.
There is a new function has_key(obj, name) that returns true if the object contains the named key.
These functions are currently experimental and so must be enabled before you can use them.
Overview:

An "object" is a collection of names and associated values.  In other languages this data structure might be called an object (JavaScript), a dictionary (Python), an associative array (some UNIX shells, awk), or a structure (C, sort of),

This change adds a function that creates an object from a series of names, values, and other objects, and a function that queries whether a particular member is present.  These are mostly-normal functions; there is no new syntax introduced.

Background:

OpenSCAD has had an internal implementation of objects for several years, added to support the textmetrics() and fontmetrics() functions, and later import() of a JSON file.  This existing mechanism includes mechanisms for accessing the members of the object and for walking through the entries.  It does not include a mechanism for the user's program to create an object.

Given an object o, the current operations are:

o.name yields the value of the name member, where name must be an identifier (alphabetic, numeric, underscore, starting with alphabetic or underscore).  This syntax is very "clean", but does not allow for names that are derived from expressions or for names that are not suitable for use as identifiers.  An undefined name is not an error; it yields undefined.
o[name] also yields the value of the name member, but name can be an any string expression.  This syntax is a bit more awkward than the o.name syntax, but allows for dynamically-created names and for names that are not suitable as identifiers.  Again, and undefined name yields undefined.
for (name = o) ... is the object equivalent of the vector for(...).  It walks the object, setting name to each member name in sequence.  This mechanism is usable as both a normal statement and as a list comprehension element.  Note that it yields only the name; the value is accessible as o[name].  Formally the entries should be assumed to be in no specific order, but for aesthetic reasons they are reported in the order they were added to the object.
is_object(v) returns true if v is an object.
echo(o) and str(o) produce textual representations of objects.  (Note:  the textual form looks sort of like syntax, but is not legal OpenSCAD syntax.  It is likely to change in the future; see Future Directions below.)
Details:

The object() function constructs a new object, processing each argument in sequence from left to right, with later settings replacing earlier settings.  There are three variations of arguments; they can be mixed in any way.

A named parameter name=value
Sets the specified name to the specified value.  As with all named arguments to functions, the name must be an identifier.
a vector [ v1, v2, ... ]
v1, v2, ... are each two- or one-element vectors
[name, value]
Sets the specified name to the specified value.  The name can be any string expression.
[name]
Removes the specified name from the object being accumulated.  (Note that this is subtly different from setting it to undefined, in that it will not be reported for has_key() or when walking the names of the object.)
an object o
An object has each of its members copied into the new object.
The values contained in an object can (of course) be of any data type:  numbers, strings, vectors, function references, objects, et cetera.

There is also a new function has_key(o, name) that returns true if the object has a member with the specified name.
Examples:

Create an object; access its members:
o = object(a=1, b=2);
echo(o.a, o["b"]);
Create an object with varying names, and access them:
names = [ "apple", "banana", "string bean" ];
o = object([ for (name=names) [name, 123] ]);
for (name=names) echo(name, o[name]);
Create an object, then create modified copies of that object:
// Ancient planets
planets = object(mercury=1, venus=2, earth=3, mars=4, jupiter=5, saturn=6);
planets1781 = object(planets, uranus=7);        // Uranus discovered
planets1846 = object(planets1781, neptune=8);  // Neptune discovered
planets1930 = object(planets1846, pluto=9);    // Pluto discovered
planets2006 = object(planets1930, [["pluto"]]); // Pluto un-planeted
Check whether a member is present:
echo(has_key(planets1846, "neptune")); // true
echo(has_key(planets2006, "pluto"));  // false
Future Directions and Related Projects:

This is the second phase (after the textmetrics() work) of a longer-term plan to introduce "object" features into OpenSCAD.

Object literals, object comprehension:  OEP8a https://github.com/openscad/openscad/wiki/OEP8a:--Objects-(dictionaries%3F) adds a syntax for creating objects, including object comprehensions, roughly modeled on JavaScript object syntax, so that { a: 1, b: 2 } is equivalent to object(a=1, b=2). Changes echo() and str() to represent objects using this syntax.

OEP8 https://github.com/openscad/openscad/wiki/OEP8%3A-Objects-%28dictionaries%3F%29%2C-Geometry-as-data%2C-and-Module-References further adds geometry as data and module references.

No formal proposals:

Methods: If a function reference comes from an object or a vector, it should see a special variable $this that refers to the containing object or vector.  Note that although there's no inheritance per se, making a modified copy of an object is a lot like the prototype-based OO https://en.wikipedia.org/wiki/Prototype-based_programming.

Variable parameter lists:  a syntax for a parameter lists that says "return the rest of the parameters in this variable", as a vector (for positional arguments) or an object (for named arguments).

Spread syntax:  a syntax for adding a vector to an argument list as positional arguments, or adding an object to an argument list as named arguments.

Sets:  Some kind of syntactic sugar to make it easy to create an object containing boolean "true", to make it easy to define a set (in the mathematical sense) and query whether particular items are present in it.

Questions:

What should these things be called?
They're modeled on JavaScript objects, but to a Python person they look more like dictionaries and to a C person they look more like structures.
Are they really "objects", when they don't have OO features?  See Future Directions about methods.
In OpenSCAD, doesn't "object" already mean a geometric figure?
Credits / History:

I did the original textmetrics() work.
Revar Desmera did the original implementation of object().
Peter Kriens drove this final integration, cleaning up the implementation, fixing a bug, and writing test cases.


OpenSCAD mailing list
To unsubscribe send an email to discuss-leave@lists.openscad.org

♫ PARTY-TIME! ♬  - Revar > On Jul 13, 2025, at 3:20 PM, Jordan Brown via Discuss <discuss@lists.openscad.org> wrote: > > Quick summary: > > 2025.07.11 adds the the object() function, which creates an object (in the style returned by textmetrics(), fontmetrics(), and import() of a JSON file). > It accumulates the object by processing the arguments left to right, with later settings for a particular member replacing earlier settings. > There are three forms for an argument: > name=value - sets that name (a constant identifier) to that value. > A vector with a list of [name, value] vectors, or [name] to remove a member, where the names can be any string expression. > An object has its members copied. > There is a new function has_key(obj, name) that returns true if the object contains the named key. > These functions are currently experimental and so must be enabled before you can use them. > Overview: > > An "object" is a collection of names and associated values. In other languages this data structure might be called an object (JavaScript), a dictionary (Python), an associative array (some UNIX shells, awk), or a structure (C, sort of), > > This change adds a function that creates an object from a series of names, values, and other objects, and a function that queries whether a particular member is present. These are mostly-normal functions; there is no new syntax introduced. > > Background: > > OpenSCAD has had an internal implementation of objects for several years, added to support the textmetrics() and fontmetrics() functions, and later import() of a JSON file. This existing mechanism includes mechanisms for accessing the members of the object and for walking through the entries. It does not include a mechanism for the user's program to create an object. > > Given an object o, the current operations are: > > o.name yields the value of the name member, where name must be an identifier (alphabetic, numeric, underscore, starting with alphabetic or underscore). This syntax is very "clean", but does not allow for names that are derived from expressions or for names that are not suitable for use as identifiers. An undefined name is not an error; it yields undefined. > o[name] also yields the value of the name member, but name can be an any string expression. This syntax is a bit more awkward than the o.name syntax, but allows for dynamically-created names and for names that are not suitable as identifiers. Again, and undefined name yields undefined. > for (name = o) ... is the object equivalent of the vector for(...). It walks the object, setting name to each member name in sequence. This mechanism is usable as both a normal statement and as a list comprehension element. Note that it yields only the name; the value is accessible as o[name]. Formally the entries should be assumed to be in no specific order, but for aesthetic reasons they are reported in the order they were added to the object. > is_object(v) returns true if v is an object. > echo(o) and str(o) produce textual representations of objects. (Note: the textual form looks sort of like syntax, but is not legal OpenSCAD syntax. It is likely to change in the future; see Future Directions below.) > Details: > > The object() function constructs a new object, processing each argument in sequence from left to right, with later settings replacing earlier settings. There are three variations of arguments; they can be mixed in any way. > > A named parameter name=value > Sets the specified name to the specified value. As with all named arguments to functions, the name must be an identifier. > a vector [ v1, v2, ... ] > v1, v2, ... are each two- or one-element vectors > [name, value] > Sets the specified name to the specified value. The name can be any string expression. > [name] > Removes the specified name from the object being accumulated. (Note that this is subtly different from setting it to undefined, in that it will not be reported for has_key() or when walking the names of the object.) > an object o > An object has each of its members copied into the new object. > The values contained in an object can (of course) be of any data type: numbers, strings, vectors, function references, objects, et cetera. > > There is also a new function has_key(o, name) that returns true if the object has a member with the specified name. > Examples: > > Create an object; access its members: > o = object(a=1, b=2); > echo(o.a, o["b"]); > Create an object with varying names, and access them: > names = [ "apple", "banana", "string bean" ]; > o = object([ for (name=names) [name, 123] ]); > for (name=names) echo(name, o[name]); > Create an object, then create modified copies of that object: > // Ancient planets > planets = object(mercury=1, venus=2, earth=3, mars=4, jupiter=5, saturn=6); > planets1781 = object(planets, uranus=7); // Uranus discovered > planets1846 = object(planets1781, neptune=8); // Neptune discovered > planets1930 = object(planets1846, pluto=9); // Pluto discovered > planets2006 = object(planets1930, [["pluto"]]); // Pluto un-planeted > Check whether a member is present: > echo(has_key(planets1846, "neptune")); // true > echo(has_key(planets2006, "pluto")); // false > Future Directions and Related Projects: > > This is the second phase (after the textmetrics() work) of a longer-term plan to introduce "object" features into OpenSCAD. > > Object literals, object comprehension: OEP8a <https://github.com/openscad/openscad/wiki/OEP8a:--Objects-(dictionaries%3F)> adds a syntax for creating objects, including object comprehensions, roughly modeled on JavaScript object syntax, so that { a: 1, b: 2 } is equivalent to object(a=1, b=2). Changes echo() and str() to represent objects using this syntax. > > OEP8 <https://github.com/openscad/openscad/wiki/OEP8%3A-Objects-%28dictionaries%3F%29%2C-Geometry-as-data%2C-and-Module-References> further adds geometry as data and module references. > > No formal proposals: > > Methods: If a function reference comes from an object or a vector, it should see a special variable $this that refers to the containing object or vector. Note that although there's no inheritance per se, making a modified copy of an object is a lot like the prototype-based OO <https://en.wikipedia.org/wiki/Prototype-based_programming>. > > Variable parameter lists: a syntax for a parameter lists that says "return the rest of the parameters in this variable", as a vector (for positional arguments) or an object (for named arguments). > > Spread syntax: a syntax for adding a vector to an argument list as positional arguments, or adding an object to an argument list as named arguments. > > Sets: Some kind of syntactic sugar to make it easy to create an object containing boolean "true", to make it easy to define a set (in the mathematical sense) and query whether particular items are present in it. > > Questions: > > What should these things be called? > They're modeled on JavaScript objects, but to a Python person they look more like dictionaries and to a C person they look more like structures. > Are they really "objects", when they don't have OO features? See Future Directions about methods. > In OpenSCAD, doesn't "object" already mean a geometric figure? > Credits / History: > > I did the original textmetrics() work. > Revar Desmera did the original implementation of object(). > Peter Kriens drove this final integration, cleaning up the implementation, fixing a bug, and writing test cases. > _______________________________________________ > OpenSCAD mailing list > To unsubscribe send an email to discuss-leave@lists.openscad.org
JB
Jon Bondy
Mon, Jul 14, 2025 11:55 AM

I would welcome a few simple examples, to get my feet wet.  I used
Pascal for decades, so I am, trying to map this new feature to what I am
familiar with.

What I see looks like a table with named parameters for each row.  I
have used a similar technique using plain OpenSCAD for many years.  I
simply create a series of named vectors as a dictionary, select a
specific vector at run-time, and then transfer the vector elements into
local variables.

Jon

On 7/13/2025 6:44 PM, Jordan Brown via Discuss wrote:

Here's a program that I threw together that exercises the new object
features.

It provides a framework for doing a general animation - at this time,
do this, at that time, do that.  For an example of doing that without
a framework like this, look at
https://openscad.org/advent-calendar-2023/ at day 24.

Remember that this requires 2025.07.11.  Zoom as desired.

// Best view is looking straight down at the origin.
$vpr = [0,0,0];
$vpt = [0,0,0];

// Demonstration animation.  Use FPS=10 and steps=100.
// Zoom as desired.

// This vector is a description of everything that happens
// during the animation. You want a wide window to read it.
// The only thing that's defined is "t", the timestamp for that
// particular entry.  The rest are up to your program.
// For this animation:
// pos1, pos2: the {red, green} stick man's position
// arm1, arm2: the {red, green} stick man's arm angle
// says1, says2: what the {red, green} stick man is saying
timeline = [
object(t=0,  pos1=[-50,0,0], arm1=-30, says1="",              pos2=[50,0], arm2=-30, says2=""            ),
object(t=2.5,                arm1=-30                                                                    ),
object(t=3,                  arm1=50,  says1="Hey, George!"                                              ),
object(t=3.5,                arm1=-30                                                                    ),
object(t=5,                            says1=""                                                          ),
object(t=5.5,                                                              arm2=-30,                    ),
object(t=6,                                                                arm2=50,  says2="Hey, Fred!"  ),
object(t=6.5,                                                              arm2=-30                      ),
object(t=7,                                                                          says2=""            ),
object(t=12, pos1=[-5,0,0],                                  pos2=[5,0]                                ),
object(t=13,                          says1="Can I go past?"                                            ),
object(t=14,                          says1=""                                                          ),
object(t=15,                                                                        says2="Sorry, no."  ),
object(t=16,                                                                        says2=""            ),
object(t=17,                          says1="I hate living on a number line!"                          ),
object(t=19,                          says1=""                                                          ),
object(t=19.5,                                                                      says2="Me too!"    ),
object(t=20.5,                                                                      says2=""            ),
object(t=22, pos1=[-5,0,0], arm2=-30,  says1="",              pos2=[5,0],  arm2=-30, says2=""            ),
];

// Now, create the current frame of the animation.

// Get the current values of all of the timeline columns.
a = animate(timeline);
// Using those values, create the model at this moment.  There are two stick men.
translate(a.pos1) {
color("red") stickman(a.says1, a.arm1);
}
translate(a.pos2) {
color("green") stickman(a.says2, a.arm2);
}

// Create a stick man, holding his arms at the specified angle and saying what's specified.
module stickman(says, arm) {
square([1,8], center=true);
translate([0,5]) circle(2);
translate([0,2])
rotate(arm)
translate([0,-0.5])
square([4,1]);
translate([0,2])
rotate(180-arm)
translate([0,-0.5])
square([4,1]);
translate([0,-4])
rotate(200)
translate([-0.5,0])
square([1,5]);
translate([0,-4])
rotate(160)
translate([-0.5,0])
square([1,5]);
translate([0, 8]) text(says, halign="center", valign="baseline", size=3);
}

// The rest is generic support for using a timeline like that.

// Extract one column from an animation timeline, extracting only
// those entries where that column is present.
function animate_extract(list, key) = [
for (e = list) if (!is_undef(e[key])) [ e.t, e[key] ]
];

// Get the duration of the timeline, the timestamp of the
// last entry in the timeline.
function animate_duration(list) = list[len(list)-1].t;

// Given $t, a timeline and a key, interpolate the current value
// of the key.
function animate_interpolate(list, key) =
xlookup($t * animate_duration(list), animate_extract(list, key));

// Get a list of all keys used in the timeline.
function animate_keys(list) =
let (o = object(
[
for (e = list)
for (k = e)
[ k, true ]
]
))
[ for (k = o) k ];

// Given $t and a timeline, return an aggregated object with the
// current values of all of the columns of the timeline.
function animate(timeline) =
let(keys = animate_keys(timeline))
object(
[
for (k = keys) [ k, animate_interpolate(timeline, k) ]
]
);

// lookup() on steroids.  Given a value and a lookup-like list,
// do the lookup and interpolation that lookup() does... but have
// it also work for strings, booleans, and identical-length lists
// of numbers.
function xlookup(val, list) =
is_num(list[0][1]) ? lookup(val, list)
: is_string(list[0][1]) ? lookup_string(val, list)
: is_bool(list[0][1]) ? lookup_bool(val, list)
: is_list(list[0][1]) ? lookup_list(val, list)
: assert(false, "don't know how to lookup that type");

// Given a value and a lookup list, return the index of the entry
// before (or matching) the value.
function lookup_prev(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
floor(lookup(val, tmp));

//Given a value and a lookup list, return the index of the entry
// after (or matching) the value.
function lookup_next(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
ceil(lookup(val, tmp));

// Given a value and a lookup list containing strings, return the
// string before (or matching) the value.
function lookup_string(val, list) = list[lookup_prev(val, list)][1];

// Given a value and a lookup list containing booleans, return the
// boolean before (or matching) the value.
function lookup_bool(val, list) = list[lookup_prev(val, list)][1];

// Given a value and a lookup list containing same-length lists of
// numbers, interpolate values for the list.  Note that because
// lookup_prev() and lookup_next() return the same entry on an exact
// match, and that leads to 0*0/0, that case has to be handled
// specially.
function lookup_list(val, list) =
let(
p = lookup_prev(val, list),
n = lookup_next(val, list)
)
p == n
? list[p][1]
: list[p][1]
+ (list[n][1]-list[p][1])
* (val - list[p][0]) / (list[n][0] - list[p][0]);


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I would welcome a few simple examples, to get my feet wet.  I used Pascal for decades, so I am, trying to map this new feature to what I am familiar with. What I see looks like a table with named parameters for each row.  I have used a similar technique using plain OpenSCAD for many years.  I simply create a series of named vectors as a dictionary, select a specific vector at run-time, and then transfer the vector elements into local variables. Jon On 7/13/2025 6:44 PM, Jordan Brown via Discuss wrote: > Here's a program that I threw together that exercises the new object > features. > > It provides a framework for doing a general animation - at this time, > do this, at that time, do that.  For an example of doing that without > a framework like this, look at > https://openscad.org/advent-calendar-2023/ at day 24. > > Remember that this requires 2025.07.11.  Zoom as desired. > > // Best view is looking straight down at the origin. > $vpr = [0,0,0]; > $vpt = [0,0,0]; > > // Demonstration animation. Use FPS=10 and steps=100. > // Zoom as desired. > > // This vector is a description of everything that happens > // during the animation. You want a wide window to read it. > // The only thing that's defined is "t", the timestamp for that > // particular entry. The rest are up to your program. > // For this animation: > // pos1, pos2: the {red, green} stick man's position > // arm1, arm2: the {red, green} stick man's arm angle > // says1, says2: what the {red, green} stick man is saying > timeline = [ > object(t=0, pos1=[-50,0,0], arm1=-30, says1="", pos2=[50,0], arm2=-30, says2="" ), > object(t=2.5, arm1=-30 ), > object(t=3, arm1=50, says1="Hey, George!" ), > object(t=3.5, arm1=-30 ), > object(t=5, says1="" ), > object(t=5.5, arm2=-30, ), > object(t=6, arm2=50, says2="Hey, Fred!" ), > object(t=6.5, arm2=-30 ), > object(t=7, says2="" ), > object(t=12, pos1=[-5,0,0], pos2=[5,0] ), > object(t=13, says1="Can I go past?" ), > object(t=14, says1="" ), > object(t=15, says2="Sorry, no." ), > object(t=16, says2="" ), > object(t=17, says1="I hate living on a number line!" ), > object(t=19, says1="" ), > object(t=19.5, says2="Me too!" ), > object(t=20.5, says2="" ), > object(t=22, pos1=[-5,0,0], arm2=-30, says1="", pos2=[5,0], arm2=-30, says2="" ), > ]; > > // Now, create the current frame of the animation. > > // Get the current values of all of the timeline columns. > a = animate(timeline); > // Using those values, create the model at this moment. There are two stick men. > translate(a.pos1) { > color("red") stickman(a.says1, a.arm1); > } > translate(a.pos2) { > color("green") stickman(a.says2, a.arm2); > } > > // Create a stick man, holding his arms at the specified angle and saying what's specified. > module stickman(says, arm) { > square([1,8], center=true); > translate([0,5]) circle(2); > translate([0,2]) > rotate(arm) > translate([0,-0.5]) > square([4,1]); > translate([0,2]) > rotate(180-arm) > translate([0,-0.5]) > square([4,1]); > translate([0,-4]) > rotate(200) > translate([-0.5,0]) > square([1,5]); > translate([0,-4]) > rotate(160) > translate([-0.5,0]) > square([1,5]); > translate([0, 8]) text(says, halign="center", valign="baseline", size=3); > } > > // The rest is generic support for using a timeline like that. > > // Extract one column from an animation timeline, extracting only > // those entries where that column is present. > function animate_extract(list, key) = [ > for (e = list) if (!is_undef(e[key])) [ e.t, e[key] ] > ]; > > // Get the duration of the timeline, the timestamp of the > // last entry in the timeline. > function animate_duration(list) = list[len(list)-1].t; > > // Given $t, a timeline and a key, interpolate the current value > // of the key. > function animate_interpolate(list, key) = > xlookup($t * animate_duration(list), animate_extract(list, key)); > > // Get a list of all keys used in the timeline. > function animate_keys(list) = > let (o = object( > [ > for (e = list) > for (k = e) > [ k, true ] > ] > )) > [ for (k = o) k ]; > > // Given $t and a timeline, return an aggregated object with the > // current values of all of the columns of the timeline. > function animate(timeline) = > let(keys = animate_keys(timeline)) > object( > [ > for (k = keys) [ k, animate_interpolate(timeline, k) ] > ] > ); > > // lookup() on steroids. Given a value and a lookup-like list, > // do the lookup and interpolation that lookup() does... but have > // it also work for strings, booleans, and identical-length lists > // of numbers. > function xlookup(val, list) = > is_num(list[0][1]) ? lookup(val, list) > : is_string(list[0][1]) ? lookup_string(val, list) > : is_bool(list[0][1]) ? lookup_bool(val, list) > : is_list(list[0][1]) ? lookup_list(val, list) > : assert(false, "don't know how to lookup that type"); > > // Given a value and a lookup list, return the index of the entry > // before (or matching) the value. > function lookup_prev(val, list) = > let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ]) > floor(lookup(val, tmp)); > > //Given a value and a lookup list, return the index of the entry > // after (or matching) the value. > function lookup_next(val, list) = > let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ]) > ceil(lookup(val, tmp)); > > // Given a value and a lookup list containing strings, return the > // string before (or matching) the value. > function lookup_string(val, list) = list[lookup_prev(val, list)][1]; > > // Given a value and a lookup list containing booleans, return the > // boolean before (or matching) the value. > function lookup_bool(val, list) = list[lookup_prev(val, list)][1]; > > // Given a value and a lookup list containing same-length lists of > // numbers, interpolate values for the list. Note that because > // lookup_prev() and lookup_next() return the same entry on an exact > // match, and that leads to 0*0/0, that case has to be handled > // specially. > function lookup_list(val, list) = > let( > p = lookup_prev(val, list), > n = lookup_next(val, list) > ) > p == n > ? list[p][1] > : list[p][1] > + (list[n][1]-list[p][1]) > * (val - list[p][0]) / (list[n][0] - list[p][0]); > > > _______________________________________________ > OpenSCAD mailing list > To unsubscribe send an email todiscuss-leave@lists.openscad.org -- This email has been checked for viruses by AVG antivirus software. www.avg.com
PK
Peter Kriens
Mon, Jul 14, 2025 12:32 PM

I am working on an example in the build source code tree. I can share the current incarnation. Feel free to comment, ask questions so I can elucidate them, or provide suggestions.

//
// examples with objects.
//
// Objects are immutable. Once an object is created, its values
// can not be changed.

//
// Construct a simple object
//
rectangle = object( w = 100, h= 20 );
echo(rectangle); // { w = 100; h = 20; }

//
// Access is via identifier
//
echo( rectangle.w, rectangle.h ); // 100, 20

//
// Or access is via string key
//
echo( rectangle["w"], rectangle["h"] ); // 100, 20

//
// You can test if a key is present
//

echo( has_key(rectangle,"w"), has_key(rectangle,"y")); // true, false

//
// You can use an object as a list of keys, where keys
// are always strings. For example, you can use them include
// in comprehension
//
values = [ for (k = rectangle) rectangle[k] ];
echo( values ); // [100, 20]

//
// To test if a parameter is an object, there is_bool
// an is_object function:
//

echo( is_object( rectangle )); // true
echo( is_object( [] )); // false

//
// You can use any type as value, key is
// always a string.

echo( object( name = "OpenSCAD.object", array=[1,2], bool=false) );
// { name = "OpenSCAD.object"; array = [1, 2]; bool = false; }

//
// Create a new object based on another object
//
volume = object( rectangle, d=10);
echo(volume); // { w = 100; h = 20; d = 10 }

//
// If you replace a field, it will take its original
// position
//
echo( object( volume, w=10) ); // { w = 10; h = 20; d = 10 }

//
// You can copy from multiple objects. This will
// be assigned in order, later objects override the early ones
//
echo( object(rectangle, volume) ); // { w = 100; h = 20; d = 10; }

//
// Keys can also be created dynamically. For this reason
// the object() function accepts a list with edit instructions.
// An element in this list is either ["k"] for a delete
// or ["k",v] for a new/override key.
//

echo( object( rectangle, [ ["w"], ["h"]] )); // {}
echo( object( [ ["w",10], ["h",10]] )); //  { w = 10; h = 10; }
echo( object( rectangle, [ ["z",20]])); //  { w = 100; h = 20; z = 20; }

//
// copy, deletes and set can be combined in one call.
//
echo( object( rectangle, [ ["z",20], ["w"]], h=10)); //  { h = 10; z = 20; }

//
// This works for large number of calculated entries
//

entries = [for ( i = [1:10000] ) [ str("_",floor(i)), floor(i) ] ];
large = object( entries );
echo( large._3012 );

//
// Functions. You can store functions in objects. However,
// the function can not have access to the object's fields
// due to OpenSCAD's architecture. To mimic object oriented
// behavior, often a function that acts as context is
// useful.
//

function rect( w =0, h=0) = object( w=w, h=h, area = function() w*h );
echo( rect(10,10).area()); // 100

On 14 Jul 2025, at 13:55, Jon Bondy via Discuss discuss@lists.openscad.org wrote:

I would welcome a few simple examples, to get my feet wet.  I used Pascal for decades, so I am, trying to map this new feature to what I am familiar with.

What I see looks like a table with named parameters for each row.  I have used a similar technique using plain OpenSCAD for many years.  I simply create a series of named vectors as a dictionary, select a specific vector at run-time, and then transfer the vector elements into local variables.

Jon

On 7/13/2025 6:44 PM, Jordan Brown via Discuss wrote:

Here's a program that I threw together that exercises the new object features.

It provides a framework for doing a general animation - at this time, do this, at that time, do that.  For an example of doing that without a framework like this, look at https://openscad.org/advent-calendar-2023/ at day 24.

Remember that this requires 2025.07.11.  Zoom as desired.

// Best view is looking straight down at the origin.
$vpr = [0,0,0];
$vpt = [0,0,0];

// Demonstration animation.  Use FPS=10 and steps=100.
// Zoom as desired.

// This vector is a description of everything that happens
// during the animation. You want a wide window to read it.
// The only thing that's defined is "t", the timestamp for that
// particular entry.  The rest are up to your program.
// For this animation:
// pos1, pos2: the {red, green} stick man's position
// arm1, arm2: the {red, green} stick man's arm angle
// says1, says2: what the {red, green} stick man is saying
timeline = [
object(t=0,  pos1=[-50,0,0], arm1=-30, says1="",              pos2=[50,0], arm2=-30, says2=""            ),
object(t=2.5,                arm1=-30                                                                    ),
object(t=3,                  arm1=50,  says1="Hey, George!"                                              ),
object(t=3.5,                arm1=-30                                                                    ),
object(t=5,                            says1=""                                                          ),
object(t=5.5,                                                              arm2=-30,                    ),
object(t=6,                                                                arm2=50,  says2="Hey, Fred!"  ),
object(t=6.5,                                                              arm2=-30                      ),
object(t=7,                                                                          says2=""            ),
object(t=12, pos1=[-5,0,0],                                  pos2=[5,0]                                ),
object(t=13,                          says1="Can I go past?"                                            ),
object(t=14,                          says1=""                                                          ),
object(t=15,                                                                        says2="Sorry, no."  ),
object(t=16,                                                                        says2=""            ),
object(t=17,                          says1="I hate living on a number line!"                          ),
object(t=19,                          says1=""                                                          ),
object(t=19.5,                                                                      says2="Me too!"    ),
object(t=20.5,                                                                      says2=""            ),
object(t=22, pos1=[-5,0,0], arm2=-30,  says1="",              pos2=[5,0],  arm2=-30, says2=""            ),
];

// Now, create the current frame of the animation.

// Get the current values of all of the timeline columns.
a = animate(timeline);
// Using those values, create the model at this moment.  There are two stick men.
translate(a.pos1) {
color("red") stickman(a.says1, a.arm1);
}
translate(a.pos2) {
color("green") stickman(a.says2, a.arm2);
}

// Create a stick man, holding his arms at the specified angle and saying what's specified.
module stickman(says, arm) {
square([1,8], center=true);
translate([0,5]) circle(2);
translate([0,2])
rotate(arm)
translate([0,-0.5])
square([4,1]);
translate([0,2])
rotate(180-arm)
translate([0,-0.5])
square([4,1]);
translate([0,-4])
rotate(200)
translate([-0.5,0])
square([1,5]);
translate([0,-4])
rotate(160)
translate([-0.5,0])
square([1,5]);
translate([0, 8]) text(says, halign="center", valign="baseline", size=3);
}

// The rest is generic support for using a timeline like that.

// Extract one column from an animation timeline, extracting only
// those entries where that column is present.
function animate_extract(list, key) = [
for (e = list) if (!is_undef(e[key])) [ e.t, e[key] ]
];

// Get the duration of the timeline, the timestamp of the
// last entry in the timeline.
function animate_duration(list) = list[len(list)-1].t;

// Given $t, a timeline and a key, interpolate the current value
// of the key.
function animate_interpolate(list, key) =
xlookup($t * animate_duration(list), animate_extract(list, key));

// Get a list of all keys used in the timeline.
function animate_keys(list) =
let (o = object(
[
for (e = list)
for (k = e)
[ k, true ]
]
))
[ for (k = o) k ];

// Given $t and a timeline, return an aggregated object with the
// current values of all of the columns of the timeline.
function animate(timeline) =
let(keys = animate_keys(timeline))
object(
[
for (k = keys) [ k, animate_interpolate(timeline, k) ]
]
);

// lookup() on steroids.  Given a value and a lookup-like list,
// do the lookup and interpolation that lookup() does... but have
// it also work for strings, booleans, and identical-length lists
// of numbers.
function xlookup(val, list) =
is_num(list[0][1]) ? lookup(val, list)
: is_string(list[0][1]) ? lookup_string(val, list)
: is_bool(list[0][1]) ? lookup_bool(val, list)
: is_list(list[0][1]) ? lookup_list(val, list)
: assert(false, "don't know how to lookup that type");

// Given a value and a lookup list, return the index of the entry
// before (or matching) the value.
function lookup_prev(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
floor(lookup(val, tmp));

//Given a value and a lookup list, return the index of the entry
// after (or matching) the value.
function lookup_next(val, list) =
let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ])
ceil(lookup(val, tmp));

// Given a value and a lookup list containing strings, return the
// string before (or matching) the value.
function lookup_string(val, list) = list[lookup_prev(val, list)][1];

// Given a value and a lookup list containing booleans, return the
// boolean before (or matching) the value.
function lookup_bool(val, list) = list[lookup_prev(val, list)][1];

// Given a value and a lookup list containing same-length lists of
// numbers, interpolate values for the list.  Note that because
// lookup_prev() and lookup_next() return the same entry on an exact
// match, and that leads to 0*0/0, that case has to be handled
// specially.
function lookup_list(val, list) =
let(
p = lookup_prev(val, list),
n = lookup_next(val, list)
)
p == n
? list[p][1]
: list[p][1]
+ (list[n][1]-list[p][1])
* (val - list[p][0]) / (list[n][0] - list[p][0]);


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I am working on an example in the build source code tree. I can share the current incarnation. Feel free to comment, ask questions so I can elucidate them, or provide suggestions. // // examples with objects. // // Objects are immutable. Once an object is created, its values // can not be changed. // // Construct a simple object // rectangle = object( w = 100, h= 20 ); echo(rectangle); // { w = 100; h = 20; } // // Access is via identifier // echo( rectangle.w, rectangle.h ); // 100, 20 // // Or access is via string key // echo( rectangle["w"], rectangle["h"] ); // 100, 20 // // You can test if a key is present // echo( has_key(rectangle,"w"), has_key(rectangle,"y")); // true, false // // You can use an object as a list of keys, where keys // are always strings. For example, you can use them include // in comprehension // values = [ for (k = rectangle) rectangle[k] ]; echo( values ); // [100, 20] // // To test if a parameter is an object, there is_bool // an is_object function: // echo( is_object( rectangle )); // true echo( is_object( [] )); // false // // You can use any type as value, key is // always a string. echo( object( name = "OpenSCAD.object", array=[1,2], bool=false) ); // { name = "OpenSCAD.object"; array = [1, 2]; bool = false; } // // Create a new object based on another object // volume = object( rectangle, d=10); echo(volume); // { w = 100; h = 20; d = 10 } // // If you replace a field, it will take its original // position // echo( object( volume, w=10) ); // { w = 10; h = 20; d = 10 } // // You can copy from multiple objects. This will // be assigned in order, later objects override the early ones // echo( object(rectangle, volume) ); // { w = 100; h = 20; d = 10; } // // Keys can also be created dynamically. For this reason // the object() function accepts a list with edit instructions. // An element in this list is either ["k"] for a delete // or ["k",v] for a new/override key. // echo( object( rectangle, [ ["w"], ["h"]] )); // {} echo( object( [ ["w",10], ["h",10]] )); // { w = 10; h = 10; } echo( object( rectangle, [ ["z",20]])); // { w = 100; h = 20; z = 20; } // // copy, deletes and set can be combined in one call. // echo( object( rectangle, [ ["z",20], ["w"]], h=10)); // { h = 10; z = 20; } // // This works for large number of calculated entries // entries = [for ( i = [1:10000] ) [ str("_",floor(i)), floor(i) ] ]; large = object( entries ); echo( large._3012 ); // // Functions. You can store functions in objects. However, // the function can not have access to the object's fields // due to OpenSCAD's architecture. To mimic object oriented // behavior, often a function that acts as context is // useful. // function rect( w =0, h=0) = object( w=w, h=h, area = function() w*h ); echo( rect(10,10).area()); // 100 > On 14 Jul 2025, at 13:55, Jon Bondy via Discuss <discuss@lists.openscad.org> wrote: > > I would welcome a few simple examples, to get my feet wet. I used Pascal for decades, so I am, trying to map this new feature to what I am familiar with. > > What I see looks like a table with named parameters for each row. I have used a similar technique using plain OpenSCAD for many years. I simply create a series of named vectors as a dictionary, select a specific vector at run-time, and then transfer the vector elements into local variables. > > Jon > > > > On 7/13/2025 6:44 PM, Jordan Brown via Discuss wrote: >> Here's a program that I threw together that exercises the new object features. >> >> It provides a framework for doing a general animation - at this time, do this, at that time, do that. For an example of doing that without a framework like this, look at https://openscad.org/advent-calendar-2023/ at day 24. >> >> Remember that this requires 2025.07.11. Zoom as desired. >> >> // Best view is looking straight down at the origin. >> $vpr = [0,0,0]; >> $vpt = [0,0,0]; >> >> // Demonstration animation. Use FPS=10 and steps=100. >> // Zoom as desired. >> >> // This vector is a description of everything that happens >> // during the animation. You want a wide window to read it. >> // The only thing that's defined is "t", the timestamp for that >> // particular entry. The rest are up to your program. >> // For this animation: >> // pos1, pos2: the {red, green} stick man's position >> // arm1, arm2: the {red, green} stick man's arm angle >> // says1, says2: what the {red, green} stick man is saying >> timeline = [ >> object(t=0, pos1=[-50,0,0], arm1=-30, says1="", pos2=[50,0], arm2=-30, says2="" ), >> object(t=2.5, arm1=-30 ), >> object(t=3, arm1=50, says1="Hey, George!" ), >> object(t=3.5, arm1=-30 ), >> object(t=5, says1="" ), >> object(t=5.5, arm2=-30, ), >> object(t=6, arm2=50, says2="Hey, Fred!" ), >> object(t=6.5, arm2=-30 ), >> object(t=7, says2="" ), >> object(t=12, pos1=[-5,0,0], pos2=[5,0] ), >> object(t=13, says1="Can I go past?" ), >> object(t=14, says1="" ), >> object(t=15, says2="Sorry, no." ), >> object(t=16, says2="" ), >> object(t=17, says1="I hate living on a number line!" ), >> object(t=19, says1="" ), >> object(t=19.5, says2="Me too!" ), >> object(t=20.5, says2="" ), >> object(t=22, pos1=[-5,0,0], arm2=-30, says1="", pos2=[5,0], arm2=-30, says2="" ), >> ]; >> >> // Now, create the current frame of the animation. >> >> // Get the current values of all of the timeline columns. >> a = animate(timeline); >> // Using those values, create the model at this moment. There are two stick men. >> translate(a.pos1) { >> color("red") stickman(a.says1, a.arm1); >> } >> translate(a.pos2) { >> color("green") stickman(a.says2, a.arm2); >> } >> >> // Create a stick man, holding his arms at the specified angle and saying what's specified. >> module stickman(says, arm) { >> square([1,8], center=true); >> translate([0,5]) circle(2); >> translate([0,2]) >> rotate(arm) >> translate([0,-0.5]) >> square([4,1]); >> translate([0,2]) >> rotate(180-arm) >> translate([0,-0.5]) >> square([4,1]); >> translate([0,-4]) >> rotate(200) >> translate([-0.5,0]) >> square([1,5]); >> translate([0,-4]) >> rotate(160) >> translate([-0.5,0]) >> square([1,5]); >> translate([0, 8]) text(says, halign="center", valign="baseline", size=3); >> } >> >> // The rest is generic support for using a timeline like that. >> >> // Extract one column from an animation timeline, extracting only >> // those entries where that column is present. >> function animate_extract(list, key) = [ >> for (e = list) if (!is_undef(e[key])) [ e.t, e[key] ] >> ]; >> >> // Get the duration of the timeline, the timestamp of the >> // last entry in the timeline. >> function animate_duration(list) = list[len(list)-1].t; >> >> // Given $t, a timeline and a key, interpolate the current value >> // of the key. >> function animate_interpolate(list, key) = >> xlookup($t * animate_duration(list), animate_extract(list, key)); >> >> // Get a list of all keys used in the timeline. >> function animate_keys(list) = >> let (o = object( >> [ >> for (e = list) >> for (k = e) >> [ k, true ] >> ] >> )) >> [ for (k = o) k ]; >> >> // Given $t and a timeline, return an aggregated object with the >> // current values of all of the columns of the timeline. >> function animate(timeline) = >> let(keys = animate_keys(timeline)) >> object( >> [ >> for (k = keys) [ k, animate_interpolate(timeline, k) ] >> ] >> ); >> >> // lookup() on steroids. Given a value and a lookup-like list, >> // do the lookup and interpolation that lookup() does... but have >> // it also work for strings, booleans, and identical-length lists >> // of numbers. >> function xlookup(val, list) = >> is_num(list[0][1]) ? lookup(val, list) >> : is_string(list[0][1]) ? lookup_string(val, list) >> : is_bool(list[0][1]) ? lookup_bool(val, list) >> : is_list(list[0][1]) ? lookup_list(val, list) >> : assert(false, "don't know how to lookup that type"); >> >> // Given a value and a lookup list, return the index of the entry >> // before (or matching) the value. >> function lookup_prev(val, list) = >> let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ]) >> floor(lookup(val, tmp)); >> >> //Given a value and a lookup list, return the index of the entry >> // after (or matching) the value. >> function lookup_next(val, list) = >> let (tmp = [ for (i = [0:1:len(list)-1]) [ list[i][0], i ] ]) >> ceil(lookup(val, tmp)); >> >> // Given a value and a lookup list containing strings, return the >> // string before (or matching) the value. >> function lookup_string(val, list) = list[lookup_prev(val, list)][1]; >> >> // Given a value and a lookup list containing booleans, return the >> // boolean before (or matching) the value. >> function lookup_bool(val, list) = list[lookup_prev(val, list)][1]; >> >> // Given a value and a lookup list containing same-length lists of >> // numbers, interpolate values for the list. Note that because >> // lookup_prev() and lookup_next() return the same entry on an exact >> // match, and that leads to 0*0/0, that case has to be handled >> // specially. >> function lookup_list(val, list) = >> let( >> p = lookup_prev(val, list), >> n = lookup_next(val, list) >> ) >> p == n >> ? list[p][1] >> : list[p][1] >> + (list[n][1]-list[p][1]) >> * (val - list[p][0]) / (list[n][0] - list[p][0]); >> >> >> >> _______________________________________________ >> OpenSCAD mailing list >> To unsubscribe send an email to discuss-leave@lists.openscad.org <mailto:discuss-leave@lists.openscad.org> > > <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient> Virus-free.www.avg.com <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient> <x-msg://58/#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>_______________________________________________ > OpenSCAD mailing list > To unsubscribe send an email to discuss-leave@lists.openscad.org
JB
Jordan Brown
Mon, Jul 14, 2025 4:37 PM

On 7/14/2025 4:55 AM, Jon Bondy wrote:

I would welcome a few simple examples, to get my feet wet.  I used
Pascal for decades, so I am, trying to map this new feature to what I
am familiar with.

It's been forty years since I wrote Pascal, so I'm a tad rusty... but
Wikipedia to the rescue:  it's roughly equivalent to a Pascal "record" -
that is, a data structure with named elements, each of any type.

What I see looks like a table with named parameters for each row.

That is indeed the data structure that this example uses.  Its big data
structure is a vector (list, array, nothing new there) of objects
(dictionaries, records, associative arrays), each of which has some
number of named members.

I have used a similar technique using plain OpenSCAD for many years. 
I simply create a series of named vectors as a dictionary, select a
specific vector at run-time, and then transfer the vector elements
into local variables.

Before this addition, there are a number of techniques for creating a
data structure with named elements.  The most obvious is probably the
vector-of-vectors approach that is one of the forms that object()
accepts as an input:

[[ "a", 1 ], [ "b", 2 ]].

Primarily, the difference is in how concise the representation is. 
Contrast:

v = [ [ "a", 1 ], [ "b", 2 ] ];
o = object(a=1, b=2);

echo(find(v, "a"));
echo(o.a);

and of course that difference multiplies as you build more complex data
structures:

vperson = [
    [
        "name", [
            [ "given", "Jordan" ],
            [ "family", "Brown" ]
        ]
    ],
    [
        "birth", [
            [ "year", 1961 ],
            [ "month", 7 ],
            [ "day", 26 ],
        ]
    ]
];
operson = object(
    name = object(given = "Jordan", family="Brown"),
    birth = object(year=1961, month=7, day=26)
);
vbirthyear = find(find(vperson, "birth"), "year");
obirthyear = operson.birth.year;

Some of that difference is of course in how I've chosen to lay out the
two examples, but with four levels of brackets I feel a need for
indentation to keep them straight.

Another approach is to use a vector with named elements, something like:

NAME = 0;
NAME_GIVEN = 0;
NAME_FAMILY = 1;
BIRTH = 1;
BIRTH_YEAR = 0;
BIRTH_MONTH = 1;
BIRTH_DAY = 2;

v2person = [ [ "Jordan", "Brown" ], [ 1961, 7, 26 ] ];
v2birthyear = v2person[BIRTH][BIRTH_YEAR];

but then it's awkward to have the data be sparse (what if I only have a
family name, no given name?), and construction is awkward because you
have to make sure you mentioned all of the elements, in the right order.

Future: when and if we move forward with the next step, OEP8a
https://github.com/openscad/openscad/wiki/OEP8a:--Objects-(dictionaries%3F),
this form becomes available:

operson = {
    name: { first: "Jordan", last:"Brown" },
    birth: { year: 1961, month: 7, day: 26}
};
On 7/14/2025 4:55 AM, Jon Bondy wrote: > > I would welcome a few simple examples, to get my feet wet.  I used > Pascal for decades, so I am, trying to map this new feature to what I > am familiar with. > It's been forty years since I wrote Pascal, so I'm a tad rusty... but Wikipedia to the rescue:  it's roughly equivalent to a Pascal "record" - that is, a data structure with named elements, each of any type. > What I see looks like a table with named parameters for each row. > That is indeed the data structure that this example uses.  Its big data structure is a vector (list, array, nothing new there) of objects (dictionaries, records, associative arrays), each of which has some number of named members. > I have used a similar technique using plain OpenSCAD for many years.  > I simply create a series of named vectors as a dictionary, select a > specific vector at run-time, and then transfer the vector elements > into local variables. > Before this addition, there are a number of techniques for creating a data structure with named elements.  The most obvious is probably the vector-of-vectors approach that is one of the forms that object() accepts as an input: [[ "a", 1 ], [ "b", 2 ]]. Primarily, the difference is in how concise the representation is.  Contrast: v = [ [ "a", 1 ], [ "b", 2 ] ]; o = object(a=1, b=2); echo(find(v, "a")); echo(o.a); and of course that difference multiplies as you build more complex data structures: vperson = [ [ "name", [ [ "given", "Jordan" ], [ "family", "Brown" ] ] ], [ "birth", [ [ "year", 1961 ], [ "month", 7 ], [ "day", 26 ], ] ] ]; operson = object( name = object(given = "Jordan", family="Brown"), birth = object(year=1961, month=7, day=26) ); vbirthyear = find(find(vperson, "birth"), "year"); obirthyear = operson.birth.year; Some of that difference is of course in how I've chosen to lay out the two examples, but with four levels of brackets I feel a need for indentation to keep them straight. Another approach is to use a vector with named elements, something like: NAME = 0; NAME_GIVEN = 0; NAME_FAMILY = 1; BIRTH = 1; BIRTH_YEAR = 0; BIRTH_MONTH = 1; BIRTH_DAY = 2; v2person = [ [ "Jordan", "Brown" ], [ 1961, 7, 26 ] ]; v2birthyear = v2person[BIRTH][BIRTH_YEAR]; but then it's awkward to have the data be sparse (what if I only have a family name, no given name?), and construction is awkward because you have to make sure you mentioned all of the elements, in the right order. Future: when and if we move forward with the next step, OEP8a <https://github.com/openscad/openscad/wiki/OEP8a:--Objects-(dictionaries%3F)>, this form becomes available: operson = { name: { first: "Jordan", last:"Brown" }, birth: { year: 1961, month: 7, day: 26} };