Built-in? No.
But it's a small amount of trig.
BOSL2 has a complete-looking set of coordinate transformations:
https://github.com/revarbat/BOSL2/wiki/coords.scad
Or if you want to work more from first principles, here's mine.
In case it wasn't obvious, you would use mine something like
translate(torect([10, 30])) cube(1);
and the BOSL2 variant similarly:
include <BOSL2/coords.scad>
translate(polar_to_xy([10, 60])) cube(1);
In both cases the first element of the polar coordinate is rho, the
distance, and the second element is theta, the angle counterclockwise
from the +X axis.
The three-dimensional variants add phi, the angle down from the +Z axis.